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Thumper
Warframe · Mod

Thumper

Djinn attack precept

Released Sep 13, 2013

Thumper tells Djinn to attack the first visible enemy within its range. Rank it when you want Djinn to engage enemies from farther away; it is a targeting-range precept, not a stated damage bonus.

TypeDjinnPolaritypenjagaMax rank5Base drain0VariantStandardRarityCommon
Thumper GUIDE

Understand Thumper

Useful when…

  • Equip on Djinn when you want it to begin attacking visible enemies at greater distance.

How does Thumper work?

At rank 0, Djinn attacks the first visible enemy within 35 m. At rank 3, this rises to 50 m, and at rank 5 it reaches 60 m. The condition is visibility: the description does not say Thumper targets enemies through obstructions or selects a particular enemy beyond being the first visible one.

When should you rank it?

The main rank benefit is increased acquisition distance. Raise it if engaging enemies sooner at range matters to your Djinn setup; otherwise, a lower rank retains the core behavior at shorter distance. Its listed base drain is 0, and fusion costs increase at higher ranks.

wiki.warframe.com ↗

How does it differ from other Djinn precepts?

Fatal Attraction draws nearby enemies toward you and detonates them at close range, while Reawaken concerns Djinn recovery and overshields. Those provide different behaviors; they are not equivalent replacements for Thumper's visible-enemy targeting.

Limitations and tradeoffs

  • Its stated benefit is longer range, not increased attack damage.
  • The targeting condition requires a visible enemy.

Common mistakes to avoid

  • Do not treat the 60 m maximum as unconditional targeting through walls; the stated condition is visibility.

Effects and reference details

Rank effects and investment

RankListed effectsUnpolarized drainTotal Endo from rank 0Total Credits from rank 0
0Djinn will attack the first visible enemy within 35m.000
1Djinn will attack the first visible enemy within 40m.110483
2Djinn will attack the first visible enemy within 45m.2301,449
3Djinn will attack the first visible enemy within 50.0m.3703,381
4Djinn will attack the first visible enemy within 54.9m.41507,245
5Djinn will attack the first visible enemy within 60m.531014,973

These are listed mod effects and fusion costs, not final build damage. Matching and mismatched polarities change capacity. Totals assume starting at rank 0.

References and version

Game data version: Pinned public export

Thumper — WARFRAME Wiki ↗wiki.warframe.com ↗
Technical source data for verification

These machine-readable game records support the calculations and factual checks. The wiki references above are intended for reading.

Warframe Public Export ↗wiki.warframe.com ↗

Original data record ↗

Optional: calculate an upgrade or configurationOpen the calculator when you want a cost estimate or a compatibility check.
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Fusion cost and capacity

0Endo
0Credits
0Target slot drain
RankObserved effectDrainEndo from 0Credits from 0
0Djinn will attack the first visible enemy within 35m.000
1Djinn will attack the first visible enemy within 40m.110483
2Djinn will attack the first visible enemy within 45m.2301,449
3Djinn will attack the first visible enemy within 50.0m.3703,381
4Djinn will attack the first visible enemy within 54.9m.41507,245
5Djinn will attack the first visible enemy within 60m.531014,973

Slot polarity changes drain; fusion prices depend on mod rarity and family.

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