Understand Reawaken
Useful when…
- Consider it for Djinn when its listed recovery timer reduction and Overshields are useful.
- Account for the Energy Orb condition when evaluating its listed effects.
Energy Orb effects
Each Energy Orb reduces the Sentinel Recovery timer by 6 seconds. At rank 0, Djinn recovers with 50 Overshields per Energy Orb collected and its maximum Overshields increase by 150. At rank 5, those values are 300 per orb and +900 maximum Overshields. The timer reduction does not by itself specify when Djinn recovers or what happens to its downed state.
How it differs from other Djinn precepts
Reawaken’s listed effects concern Djinn’s recovery and Overshields. Fatal Attraction draws nearby enemies and can detonate them at close range; Thumper directs Djinn to attack the first visible enemy within 60m. These descriptions identify different precept functions.
Rank and mod details
The Overshields per Energy Orb increase from 50 at rank 0 to 300 at rank 5, and maximum Overshields increase from 150 to 900; the timer reduction is listed as 6 seconds per orb. Reawaken is a standard Djinn mod with Penjaga polarity, base drain 4, and maximum rank 5. Fusion examples include 30 Endo and 1,449 Credits from rank 0 to 1, and 480 Endo and 23,184 Credits from rank 4 to 5.
Limitations and tradeoffs
- The stated timer reduction and recovery Overshields are tied to Energy Orb collection.
- Its described effects are for Djinn; other listed Djinn precepts have different functions.
Common mistakes to avoid
- Assuming an Energy Orb alone guarantees recovery or changes Djinn’s downed state.
- Forgetting that the listed timer reduction is 6 seconds per orb.
- Expecting Reawaken to draw or attack enemies.






