Understand Fireball Frenzy
Useful when…
- Grant nearby allies extra Heat damage on their attacks with a held Fireball cast.
- Use when the 40-second maximum duration and 15-meter ally range fit the encounter.
Effect and conditions
At maximum rank, holding the Fireball cast grants all allies within 15 meters an additional 100% Heat Damage to their attacks for 40 seconds. Rank 0 grants 50% for 28 seconds; rank 2 grants 80% for 36 seconds. This describes a bonus to allies’ attacks, not a calculated final damage amount.
Mod fit and rank costs
Fireball Frenzy is an Ember mod with Zenurik polarity, base drain 6, and maximum rank 3. The listed fusion steps cost 30 Endo and 1,449 Credits, 60 Endo and 2,898 Credits, then 120 Endo and 5,796 Credits. Higher rank increases both the Heat bonus and its duration.
Other Ember augment effects
Immolated Radiance is described as sharing 50% of Immolation’s damage reduction with allies within Affinity range. Purifying Flames is a Conclave Fire Blast augment that cures status effects and grants 4 seconds of status immunity to allies hit by its expanding ring. Exothermic gives enemies killed under Inferno a 15% chance to drop an energy orb. Each addresses a different ability or benefit, so these descriptions do not replace Fireball Frenzy’s Heat damage buff.
Limitations and tradeoffs
- The buff requires holding the Fireball cast and allies must be within 15 meters.
- It occupies a standard mod slot on Ember.
Common mistakes to avoid
- Assuming a tap cast grants the buff when the effect specifies holding the cast.
- Counting the listed Heat bonus as final damage for every ally attack.






