Shotgun Exilus mod for projectile speed and beam range
Released Jul 6, 2021
Galvanized Acceleration increases projectile speed and beam range on compatible shotguns. Consider it when those handling or reach effects fit your setup and you can trigger kills to build its timed bonus.
Add projectile speed and beam range to a compatible shotgun.
Build up its additional timed bonuses through kills during combat.
What it does
At rank 10, the mod provides +30% Projectile Speed and +30% Beam Range. A kill adds a further +30% to both for 10 seconds, stacking up to 2 times. The kill-triggered effect is conditional; the base bonuses are listed separately. At rank 0, both values are +2.7%; at rank 5, both are +16.4%.
This Rare, Madurai-polarity mod is for shotguns and uses the Exilus slot. It has base drain 2 and is incompatible with Fatal Acceleration, so the two cannot be equipped together. Fatal Acceleration instead lists +40% Projectile Speed; it does not list a beam-range bonus. Accelerated Blast and Amalgam Shotgun Barrage are standard-slot mods with different effects: fire rate plus Puncture, or fire rate plus revive speed, respectively.
Rank investment
The mod has 10 ranks. The listed costs are for individual fusion steps: rank 5 to 6 costs 960 Endo and 46,368 Credits; rank 9 to 10 costs 15,360 Endo and 741,888 Credits. Higher ranks improve the listed base bonuses and kill-triggered bonuses, so weigh those gains against the sharply larger later-step costs.
The extra bonuses require kills and each kill-triggered bonus lasts 10 seconds; do not treat the stacked bonus as always active. Check the Exilus slot and incompatibility before planning around this mod alongside Fatal Acceleration.
Limitations and tradeoffs
The additional projectile-speed and beam-range bonuses depend on kills and last 10 seconds per listed effect.
Late fusion steps have high listed Endo and Credit costs.
It cannot be equipped with Fatal Acceleration.
Common mistakes to avoid
Counting the kill-triggered bonuses as active before kills trigger them.
Equipping it with the incompatible Fatal Acceleration.
Treating the listed rank 5→6 or 9→10 cost as the total cost to reach that rank.
Effects and reference details
Rank effects and investment
Rank
Listed effects
Unpolarized drain
Total Endo from rank 0
Total Credits from rank 0
0
+2.7% Projectile Speed and +2.7% Beam Range On Kill:
+2.7% Projectile Speed and +2.7% Beam Range for 10s. Stacks up to 2x.
2
0
0
1
+5.5% Projectile Speed and +5.5% Beam Range On Kill:
+5.5% Projectile Speed and +5.5% Beam Range for 10s. Stacks up to 2x.
3
30
1,449
2
+8.2% Projectile Speed and +8.2% Beam Range On Kill:
+8.2% Projectile Speed and +8.2% Beam Range for 10s. Stacks up to 2x.
4
90
4,347
3
+10.9% Projectile Speed and +10.9% Beam Range On Kill:
+10.9% Projectile Speed and +10.9% Beam Range for 10s. Stacks up to 2x.
5
210
10,143
4
+13.6% Projectile Speed and +13.6% Beam Range On Kill:
+13.6% Projectile Speed and +13.6% Beam Range for 10s. Stacks up to 2x.
6
450
21,735
5
+16.4% Projectile Speed and +16.4% Beam Range On Kill:
+16.4% Projectile Speed and +16.4% Beam Range for 10s. Stacks up to 2x.
7
930
44,919
6
+19.1% Projectile Speed and +19.1% Beam Range On Kill:
+19.1% Projectile Speed and +19.1% Beam Range for 10s. Stacks up to 2x.
8
1,890
91,287
7
+21.8% Projectile Speed and +21.8% Beam Range On Kill:
+21.8% Projectile Speed and +21.8% Beam Range for 10s. Stacks up to 2x.
9
3,810
184,023
8
+24.5% Projectile Speed and +24.5% Beam Range On Kill:
+24.5% Projectile Speed and +24.5% Beam Range for 10s. Stacks up to 2x.
10
7,650
369,495
9
+27.3% Projectile Speed and +27.3% Beam Range On Kill:
+27.3% Projectile Speed and +27.3% Beam Range for 10s. Stacks up to 2x.
11
15,330
740,439
10
+30% Projectile Speed and +30% Beam Range On Kill:
+30% Projectile Speed and +30% Beam Range for 10s. Stacks up to 2x.
12
30,690
1,482,327
These are listed mod effects and fusion costs, not final build damage. Matching and mismatched polarities change capacity. Totals assume starting at rank 0.