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Galvanized Acceleration
Warframe · Mod

Galvanized Acceleration

Shotgun Exilus mod for projectile speed and beam range

Released Jul 6, 2021

Galvanized Acceleration increases projectile speed and beam range on compatible shotguns. Consider it when those handling or reach effects fit your setup and you can trigger kills to build its timed bonus.

TypeShotgunPolaritymaduraiMax rank10Base drain2VariantStandardRarityRare
Galvanized Acceleration GUIDE

Understand Galvanized Acceleration

Useful when…

  • Add projectile speed and beam range to a compatible shotgun.
  • Build up its additional timed bonuses through kills during combat.

What it does

At rank 10, the mod provides +30% Projectile Speed and +30% Beam Range. A kill adds a further +30% to both for 10 seconds, stacking up to 2 times. The kill-triggered effect is conditional; the base bonuses are listed separately. At rank 0, both values are +2.7%; at rank 5, both are +16.4%.

wiki.warframe.com ↗

Slot and compatibility

This Rare, Madurai-polarity mod is for shotguns and uses the Exilus slot. It has base drain 2 and is incompatible with Fatal Acceleration, so the two cannot be equipped together. Fatal Acceleration instead lists +40% Projectile Speed; it does not list a beam-range bonus. Accelerated Blast and Amalgam Shotgun Barrage are standard-slot mods with different effects: fire rate plus Puncture, or fire rate plus revive speed, respectively.

Rank investment

The mod has 10 ranks. The listed costs are for individual fusion steps: rank 5 to 6 costs 960 Endo and 46,368 Credits; rank 9 to 10 costs 15,360 Endo and 741,888 Credits. Higher ranks improve the listed base bonuses and kill-triggered bonuses, so weigh those gains against the sharply larger later-step costs.

wiki.warframe.com ↗

Practical limits

The extra bonuses require kills and each kill-triggered bonus lasts 10 seconds; do not treat the stacked bonus as always active. Check the Exilus slot and incompatibility before planning around this mod alongside Fatal Acceleration.

Limitations and tradeoffs

  • The additional projectile-speed and beam-range bonuses depend on kills and last 10 seconds per listed effect.
  • Late fusion steps have high listed Endo and Credit costs.
  • It cannot be equipped with Fatal Acceleration.

Common mistakes to avoid

  • Counting the kill-triggered bonuses as active before kills trigger them.
  • Equipping it with the incompatible Fatal Acceleration.
  • Treating the listed rank 5→6 or 9→10 cost as the total cost to reach that rank.

Effects and reference details

Rank effects and investment

RankListed effectsUnpolarized drainTotal Endo from rank 0Total Credits from rank 0
0+2.7% Projectile Speed and +2.7% Beam Range
On Kill: +2.7% Projectile Speed and +2.7% Beam Range for 10s. Stacks up to 2x.
200
1+5.5% Projectile Speed and +5.5% Beam Range
On Kill: +5.5% Projectile Speed and +5.5% Beam Range for 10s. Stacks up to 2x.
3301,449
2+8.2% Projectile Speed and +8.2% Beam Range
On Kill: +8.2% Projectile Speed and +8.2% Beam Range for 10s. Stacks up to 2x.
4904,347
3+10.9% Projectile Speed and +10.9% Beam Range
On Kill: +10.9% Projectile Speed and +10.9% Beam Range for 10s. Stacks up to 2x.
521010,143
4+13.6% Projectile Speed and +13.6% Beam Range
On Kill: +13.6% Projectile Speed and +13.6% Beam Range for 10s. Stacks up to 2x.
645021,735
5+16.4% Projectile Speed and +16.4% Beam Range
On Kill: +16.4% Projectile Speed and +16.4% Beam Range for 10s. Stacks up to 2x.
793044,919
6+19.1% Projectile Speed and +19.1% Beam Range
On Kill: +19.1% Projectile Speed and +19.1% Beam Range for 10s. Stacks up to 2x.
81,89091,287
7+21.8% Projectile Speed and +21.8% Beam Range
On Kill: +21.8% Projectile Speed and +21.8% Beam Range for 10s. Stacks up to 2x.
93,810184,023
8+24.5% Projectile Speed and +24.5% Beam Range
On Kill: +24.5% Projectile Speed and +24.5% Beam Range for 10s. Stacks up to 2x.
107,650369,495
9+27.3% Projectile Speed and +27.3% Beam Range
On Kill: +27.3% Projectile Speed and +27.3% Beam Range for 10s. Stacks up to 2x.
1115,330740,439
10+30% Projectile Speed and +30% Beam Range
On Kill: +30% Projectile Speed and +30% Beam Range for 10s. Stacks up to 2x.
1230,6901,482,327

These are listed mod effects and fusion costs, not final build damage. Matching and mismatched polarities change capacity. Totals assume starting at rank 0.

References and version

Game data version: Pinned public export

Galvanized Acceleration — WARFRAME Wiki ↗wiki.warframe.com ↗
Technical source data for verification

These machine-readable game records support the calculations and factual checks. The wiki references above are intended for reading.

Warframe Public Export ↗wiki.warframe.com ↗

Original data record ↗

Optional: calculate an upgrade or configurationOpen the calculator when you want a cost estimate or a compatibility check.
COMPARE INVESTMENT

Fusion cost and capacity

0Endo
0Credits
2Target slot drain
RankObserved effectDrainEndo from 0Credits from 0
0+2.7% Projectile Speed and +2.7% Beam Range · On Kill: +2.7% Projectile Speed and +2.7% Beam Range for 10s. Stacks up to 2x.200
1+5.5% Projectile Speed and +5.5% Beam Range · On Kill: +5.5% Projectile Speed and +5.5% Beam Range for 10s. Stacks up to 2x.3301,449
2+8.2% Projectile Speed and +8.2% Beam Range · On Kill: +8.2% Projectile Speed and +8.2% Beam Range for 10s. Stacks up to 2x.4904,347
3+10.9% Projectile Speed and +10.9% Beam Range · On Kill: +10.9% Projectile Speed and +10.9% Beam Range for 10s. Stacks up to 2x.521010,143
4+13.6% Projectile Speed and +13.6% Beam Range · On Kill: +13.6% Projectile Speed and +13.6% Beam Range for 10s. Stacks up to 2x.645021,735
5+16.4% Projectile Speed and +16.4% Beam Range · On Kill: +16.4% Projectile Speed and +16.4% Beam Range for 10s. Stacks up to 2x.793044,919
6+19.1% Projectile Speed and +19.1% Beam Range · On Kill: +19.1% Projectile Speed and +19.1% Beam Range for 10s. Stacks up to 2x.81,89091,287
7+21.8% Projectile Speed and +21.8% Beam Range · On Kill: +21.8% Projectile Speed and +21.8% Beam Range for 10s. Stacks up to 2x.93,810184,023
8+24.5% Projectile Speed and +24.5% Beam Range · On Kill: +24.5% Projectile Speed and +24.5% Beam Range for 10s. Stacks up to 2x.107,650369,495
9+27.3% Projectile Speed and +27.3% Beam Range · On Kill: +27.3% Projectile Speed and +27.3% Beam Range for 10s. Stacks up to 2x.1115,330740,439
10+30% Projectile Speed and +30% Beam Range · On Kill: +30% Projectile Speed and +30% Beam Range for 10s. Stacks up to 2x.1230,6901,482,327

Slot polarity changes drain; fusion prices depend on mod rarity and family.

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