Galvanized Shot GUIDE
Understand Galvanized Shot
Useful when…
- Increase a pistol’s status chance.
- Build the temporary damage bonus against targets carrying status effects.
Effects and fit
At maximum rank, it grants +80% Status Chance. A kill adds +40% Direct Damage per Status Type affecting the target for 14 seconds, stacking up to three times. It is a standard pistol mod with Vazarin polarity and base drain 2. It is incompatible with Sure Shot and Flawed Sure Shot.
Conditional damage and ranks
The bonus depends on how many status types affect the target and requires a kill to activate; it lasts 14 seconds and stacks up to three times. Rank 0 gives +7.3% Status Chance and +3.6% per status type; rank 5 gives +43.6% and +21.8%. The rank 9→10 example costs 15,360 Endo and 741,888 Credits. Do not interpret the listed bonus as a final weapon damage calculation.
Alternatives
Sure Shot lists +90% Status Chance without Galvanized Shot’s kill-triggered damage bonus, and is incompatible with it. Accelerated Isotope adds Radiation and Fire Rate; Air Recon is a Conclave Exilus mod with an aim-glide zoom effect, so it serves a different purpose.
Limitations and tradeoffs
- The extra damage depends on kills and status types affecting targets.
- Maximum rank requires substantial listed fusion resources.
Common mistakes to avoid
- Treating the per-status-type bonus as a flat final damage value.
- Equipping it with Sure Shot or Flawed Sure Shot.
Effects and reference details
Rank effects and investment
| Rank | Listed effects | Unpolarized drain | Total Endo from rank 0 | Total Credits from rank 0 |
|---|
| 0 | +7.3% Status Chance On Kill:
+3.6% Direct Damage per Status Type affecting the target for 14s. Stacks up to 3x. | 2 | 0 | 0 |
|---|
| 1 | +14.5% Status Chance On Kill:
+7.3% Direct Damage per Status Type affecting the target for 14s. Stacks up to 3x. | 3 | 30 | 1,449 |
|---|
| 2 | +21.8% Status Chance On Kill:
+10.9% Direct Damage per Status Type affecting the target for 14s. Stacks up to 3x. | 4 | 90 | 4,347 |
|---|
| 3 | +29.1% Status Chance On Kill:
+14.5% Direct Damage per Status Type affecting the target for 14s. Stacks up to 3x. | 5 | 210 | 10,143 |
|---|
| 4 | +36.4% Status Chance On Kill:
+18.2% Direct Damage per Status Type affecting the target for 14s. Stacks up to 3x. | 6 | 450 | 21,735 |
|---|
| 5 | +43.6% Status Chance On Kill:
+21.8% Direct Damage per Status Type affecting the target for 14s. Stacks up to 3x. | 7 | 930 | 44,919 |
|---|
| 6 | +50.9% Status Chance On Kill:
+25.5% Direct Damage per Status Type affecting the target for 14s. Stacks up to 3x. | 8 | 1,890 | 91,287 |
|---|
| 7 | +58.2% Status Chance On Kill:
+29.1% Direct Damage per Status Type affecting the target for 14s. Stacks up to 3x. | 9 | 3,810 | 184,023 |
|---|
| 8 | +65.5% Status Chance On Kill:
+32.7% Direct Damage per Status Type affecting the target for 14s. Stacks up to 3x. | 10 | 7,650 | 369,495 |
|---|
| 9 | +72.7% Status Chance On Kill:
+36.4% Direct Damage per Status Type affecting the target for 14s. Stacks up to 3x. | 11 | 15,330 | 740,439 |
|---|
| 10 | +80% Status Chance On Kill:
+40% Direct Damage per Status Type affecting the target for 14s. Stacks up to 3x. | 12 | 30,690 | 1,482,327 |
|---|
These are listed mod effects and fusion costs, not final build damage. Matching and mismatched polarities change capacity. Totals assume starting at rank 0.
References and version
Game data version: Pinned public export
Technical source data for verification
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