Understand Hall of Malevolence
Useful when…
- Increase Hall of Mirrors doppelganger damage through successive kills.
- Use when the build has room for a standard-slot Mirage augment.
Effect and condition
Hall of Malevolence is a Mirage-only standard mod for Hall of Mirrors. Each enemy kill increases the damage of the doppelgangers by 2% at rank 0, 4% at rank 2, and 5% at rank 3. The described increase is tied to kills; the supplied effect does not specify a duration, cap, or reset behavior.
Rank and slot considerations
It has three ranks, Zenurik polarity, and 6 base drain. Listed fusion costs are 30 Endo and 1,449 Credits from rank 0 to 1, 60 Endo and 2,898 Credits from rank 1 to 2, and 120 Endo and 5,796 Credits from rank 2 to 3. The final rank adds one percentage point per kill over rank 2; invest according to available capacity and how often the kill condition is met.
Other Mirage augment roles
Explosive Legerdemain augments Sleight of Hand by turning ammo and orb pickups into proximity mines. Prism Guard is listed as a Conclave Prism augment, while Total Eclipse lets allies within 15 m benefit from Eclipse while it is active. These change different abilities or conditions and are not direct substitutes for Hall of Malevolence's Hall of Mirrors effect.
Limitations and tradeoffs
- Its benefit depends on getting kills to build the per-kill increase.
- Uses a standard mod slot and has 6 base drain.
Common mistakes to avoid
- Assuming the per-kill bonus has a specified cap or duration; neither is provided.
- Confusing it with augments for Mirage's other abilities.






