QUICK LINKSBrowse all 167 games ELDEN RING official game artworkElden RingCyberpunk 2077 official game artworkCyberpunk 2077Stardew Valley official game artworkStardew ValleyTerraria official game artworkTerrariaHu Tao — Genshin ImpactGenshin ImpactMarch 7th — Honkai: Star RailHonkai: Star Rail
Discover your next upgrade Game information & guides
Total Eclipse
Warframe · Mod

Total Eclipse

Mirage ability augment

Released Dec 11, 2014

Total Eclipse shares Mirage's active Eclipse effect with allies within its radius. Consider it when you want nearby allies to benefit from Eclipse and can keep them within range.

TypeMiragePolarityzenurikMax rank3Base drain6VariantStandardRarityRare
Total Eclipse GUIDE

Understand Total Eclipse

Useful when…

  • Use in a group build where nearby allies should receive Eclipse while it is active.

What does Total Eclipse do?

While Eclipse is active, allies within range benefit from Eclipse. The radius is 8 m at rank 0, 12 m at rank 2, and 15 m at rank 3. The effect is conditional on Eclipse being active and allies staying within that radius.

How should you prioritize its rank?

The mod has Zenurik polarity, base drain 6, and maximum rank 3. Fusion expands the ally-sharing radius; it does not change the stated activation condition. Consider the added radius against the Endo and Credits investment and available mod capacity.

wiki.warframe.com ↗

How does it differ from other Mirage augments?

Explosive Legerdemain turns ammo and orb pickups into proximity mines with listed damage and status chance. Hall of Malevolence increases doppelganger damage by 5% per kill. Prism Guard is a Conclave augment that makes Prism follow Mirage and changes its duration to 4 seconds. These alter other abilities or modes and do not share Eclipse with allies.

Limitations and tradeoffs

  • Allies benefit only while Eclipse is active and within the radius.
  • The augment occupies a mod slot and has base drain 6.

Common mistakes to avoid

  • Do not assume the effect remains available when Eclipse is inactive or allies move outside the radius.

Effects and reference details

Rank effects and investment

RankListed effectsUnpolarized drainTotal Endo from rank 0Total Credits from rank 0
0Eclipse Augment: While active, allies within 8m benefit from Eclipse.600
1Eclipse Augment: While active, allies within 10m benefit from Eclipse.7301,449
2Eclipse Augment: While active, allies within 12m benefit from Eclipse.8904,347
3Eclipse Augment: While active, allies within 15m benefit from Eclipse.921010,143

These are listed mod effects and fusion costs, not final build damage. Matching and mismatched polarities change capacity. Totals assume starting at rank 0.

References and version

Game data version: Pinned public export

Total Eclipse — WARFRAME Wiki ↗wiki.warframe.com ↗
Technical source data for verification

These machine-readable game records support the calculations and factual checks. The wiki references above are intended for reading.

Warframe Public Export ↗wiki.warframe.com ↗

Original data record ↗

Report a discrepancy
Optional: calculate an upgrade or configurationOpen the calculator when you want a cost estimate or a compatibility check.

The calculator loads when opened.

Find your next upgrade

Details