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Hallowed Reckoning
Warframe · Mod

Hallowed Reckoning

Oberon ability augment

Released Jun 10, 2015

Hallowed Reckoning augments Oberon's Reckoning with +40% range and creates an area around each affected enemy that provides bonus armor to allies and deals damage to enemies. Consider it for a Reckoning-centered setup that can use those areas.

TypeOberonPolarityzenurikMax rank3Base drain6VariantStandardRarityRare
Hallowed Reckoning GUIDE

Understand Hallowed Reckoning

Useful when…

  • Add range to Reckoning and create allied armor support around affected enemies.
  • Deal recurring damage in the areas created around enemies hit by Reckoning.

Effect and area values

The augment gives Reckoning +40% range. Around each affected enemy, it creates an area that grants bonus armor to allies and deals damage per second to enemies. At rank 0 the radius is 1.5 m and damage is 150 per second; at rank 2, 2.5 m and 250 per second; at rank 3, 3 m and 300 per second. The supplied effect does not quantify the bonus armor.

Rank and capacity

It has three ranks, Zenurik polarity, 6 base drain, and uses a standard slot. The listed fusion steps cost 30 Endo and 1,449 Credits, then 60 Endo and 2,898 Credits, then 120 Endo and 5,796 Credits. The range bonus is fixed across the listed ranks; higher ranks increase the area radius and damage per second. Prioritize those increases if the mod fits and the effect is central to your plan.

wiki.warframe.com ↗

Related augment choices

Smite Infusion instead grants nearby allies +100% Radiation Damage to attacks for 40 seconds after a held Smite cast. Phoenix Renewal is a Renewal augment that prevents fatal damage once for each affected ally every 60 seconds, restoring that ally to 50% Health. Defiled Reckoning is a Conclave variant with an effect on Health Orbs. Each supports a different ability or situation, so choose based on the ability the build uses.

Limitations and tradeoffs

  • It requires Reckoning to affect enemies to create the armor and damage areas.
  • The bonus armor amount is unspecified in the provided effect.

Common mistakes to avoid

  • Assuming the armor amount increases with rank; no numeric armor values are supplied.
  • Confusing the standard augment with the Conclave variant.

Effects and reference details

Rank effects and investment

RankListed effectsUnpolarized drainTotal Endo from rank 0Total Credits from rank 0
0Reckoning Augment: Reckoning gains +40% range. A 1.5m radius around each affected enemy grants bonus armor to allies and deals 150 damage per second to enemies.600
1Reckoning Augment: Reckoning gains +40% range. A 2m radius around each affected enemy grants bonus armor to allies and deals 200 damage per second to enemies.7301,449
2Reckoning Augment: Reckoning gains +40% range. A 2.5m radius around each affected enemy grants bonus armor to allies and deals 250 damage per second to enemies.8904,347
3Reckoning Augment: Reckoning gains +40% range. A 3m radius around each affected enemy grants bonus armor to allies and deals 300 damage per second to enemies.921010,143

These are listed mod effects and fusion costs, not final build damage. Matching and mismatched polarities change capacity. Totals assume starting at rank 0.

References and version

Game data version: Pinned public export

Hallowed Reckoning — WARFRAME Wiki ↗wiki.warframe.com ↗
Technical source data for verification

These machine-readable game records support the calculations and factual checks. The wiki references above are intended for reading.

Raw game data (JSON) ↗wiki.warframe.com ↗Warframe Public Export ↗

Original data record ↗

Optional: calculate an upgrade or configurationOpen the calculator when you want a cost estimate or a compatibility check.
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Fusion cost and capacity

0Endo
0Credits
6Target slot drain
RankObserved effectDrainEndo from 0Credits from 0
0Reckoning Augment: Reckoning gains +40% range. A 1.5m radius around each affected enemy grants bonus armor to allies and deals 150 damage per second to enemies.600
1Reckoning Augment: Reckoning gains +40% range. A 2m radius around each affected enemy grants bonus armor to allies and deals 200 damage per second to enemies.7301,449
2Reckoning Augment: Reckoning gains +40% range. A 2.5m radius around each affected enemy grants bonus armor to allies and deals 250 damage per second to enemies.8904,347
3Reckoning Augment: Reckoning gains +40% range. A 3m radius around each affected enemy grants bonus armor to allies and deals 300 damage per second to enemies.921010,143

Slot polarity changes drain; fusion prices depend on mod rarity and family.

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