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Health Conversion
Warframe · Mod

Health Conversion

Health Orb triggered armor mod

Released Mar 4, 2016

Health Conversion grants Armor when you pick up Health Orbs, stacking up to three times; taking damage consumes a stack after three seconds. Consider it for a Warframe setup that can collect Health Orbs and use temporary, stackable Armor.

TypeWarframePolarityvazarinMax rank5Base drain10VariantStandardRarityRare
Health Conversion GUIDE

Understand Health Conversion

Useful when…

  • Survival setups that can make use of Health Orbs to build Armor stacks.
  • Warframes whose play pattern allows them to collect Health Orbs and manage the stack loss after taking damage.

How does the Armor effect work?

At maximum rank, each Health Orb grants 450 Armor, up to three stacks. Rank 0 grants 75 Armor per stack, and rank 3 grants 300. Taking damage consumes a stack after three seconds. This is a standard Warframe mod with Vazarin polarity.

How much should I invest?

The mod reaches rank 5. Listed examples cost 30 Endo and 1,449 credits for ranks 0 to 1, 120 Endo and 5,796 credits for ranks 2 to 3, and 480 Endo and 23,184 credits for ranks 4 to 5. Higher ranks improve Armor per stack, so weigh that increase against both the cost and the need to collect Health Orbs to build stacks.

wiki.warframe.com ↗

How does it differ from other defensive or orb-triggered mods?

Carnis Carapace gives Armor and Health directly as listed bonuses, rather than building stacks from Health Orbs. Archon Vitality increases Health and applies a separate Heat-related status effect for abilities. Energy Conversion, by contrast, triggers from Energy Orbs to improve Ability Strength on the next cast. These options have different triggers and effects.

Limitations and tradeoffs

  • Requires Health Orb pickups to build stacks.
  • Taking damage consumes a stack after three seconds.
  • Uses a standard Warframe slot.

Common mistakes to avoid

  • Treating the Armor as a permanent flat bonus instead of a Health Orb-triggered stack.
  • Forgetting that taking damage consumes a stack after three seconds.

Effects and reference details

Rank effects and investment

RankListed effectsUnpolarized drainTotal Endo from rank 0Total Credits from rank 0
0Health Orbs grant 75 Armor, stacking up to 3x. Taking damage will consume a stack after 3s.1000
1Health Orbs grant 150 Armor, stacking up to 3x. Taking damage will consume a stack after 3s.11301,449
2Health Orbs grant 225 Armor, stacking up to 3x. Taking damage will consume a stack after 3s.12904,347
3Health Orbs grant 300 Armor, stacking up to 3x. Taking damage will consume a stack after 3s.1321010,143
4Health Orbs grant 375 Armor, stacking up to 3x. Taking damage will consume a stack after 3s.1445021,735
5Health Orbs grant 450 Armor, stacking up to 3x. Taking damage will consume a stack after 3s.1593044,919

These are listed mod effects and fusion costs, not final build damage. Matching and mismatched polarities change capacity. Totals assume starting at rank 0.

References and version

Game data version: Pinned public export

Health Conversion — WARFRAME Wiki ↗wiki.warframe.com ↗
Technical source data for verification

These machine-readable game records support the calculations and factual checks. The wiki references above are intended for reading.

Warframe Public Export ↗wiki.warframe.com ↗

Original data record ↗

Optional: calculate an upgrade or configurationOpen the calculator when you want a cost estimate or a compatibility check.
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Fusion cost and capacity

0Endo
0Credits
10Target slot drain
RankObserved effectDrainEndo from 0Credits from 0
0Health Orbs grant 75 Armor, stacking up to 3x. Taking damage will consume a stack after 3s.1000
1Health Orbs grant 150 Armor, stacking up to 3x. Taking damage will consume a stack after 3s.11301,449
2Health Orbs grant 225 Armor, stacking up to 3x. Taking damage will consume a stack after 3s.12904,347
3Health Orbs grant 300 Armor, stacking up to 3x. Taking damage will consume a stack after 3s.1321010,143
4Health Orbs grant 375 Armor, stacking up to 3x. Taking damage will consume a stack after 3s.1445021,735
5Health Orbs grant 450 Armor, stacking up to 3x. Taking damage will consume a stack after 3s.1593044,919

Slot polarity changes drain; fusion prices depend on mod rarity and family.

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