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Carnis Carapace
Warframe · Mod

Carnis Carapace

Warframe armor and health mod

Released Aug 25, 2020

Carnis Carapace increases Warframe armor and health. Consider it when both listed defensive stats fit your survival build and its Vazarin polarity and drain work with your configuration.

TypeWarframePolarityvazarinMax rank5Base drain4VariantStandardRarityUncommon
Carnis Carapace GUIDE

Understand Carnis Carapace

Useful when…

  • Use on a Warframe when you want both armor and health from one standard mod slot.
  • Consider partial ranking if you need some defensive benefit while conserving Endo and credits.

Effects and application

At maximum rank, Carnis Carapace grants +55% Armor and +20% Health. It is a standard Warframe mod with Vazarin polarity, base drain 4, and maximum rank 5. Its effect is limited to the listed armor and health bonuses; no set bonus is included in the supplied effect.

Rank investment

The mod starts at +9% Armor and +3% Health at rank 0, reaches +37% Armor and +13% Health at rank 3, and reaches its listed maximum at rank 5. The listed steps include 20 Endo and 966 credits for ranks 0 to 1, 80 Endo and 3,864 credits for ranks 2 to 3, and 320 Endo and 15,456 credits for ranks 4 to 5. The final ranks cost substantially more than early investment, so stop short of maximum if the smaller bonuses better fit your capacity or resources.

wiki.warframe.com ↗

Alternatives and acquisition

Jugulus Carapace and Saxum Carapace list the same +55% Armor and +20% Health bonuses, so compare their polarity and availability if choosing among these similar stat cards. Health Conversion is a different option: Health Orbs grant it up to three stacks of 450 Armor, and taking damage consumes a stack after 3 seconds. Carnis Carapace is listed from Cambion Drift bounties and Deimos enemies; the listed bounty rotations and enemy drop chances vary, so treat acquisition as contingent.

Limitations

This is a standard defensive stat mod, so its contribution occupies a mod slot and uses capacity. It offers no listed conditional trigger or team effect. Its armor and health bonuses should not be confused with Health Conversion's orb-triggered, temporary armor stacks.

Limitations and tradeoffs

  • The combined armor and health bonus uses a standard slot and capacity.
  • The final listed rank step has a higher Endo and credit cost than earlier steps.

Common mistakes to avoid

  • Assuming the mod has a set activation effect because its name belongs to a family.
  • Confusing its always-listed stat bonuses with Health Conversion's conditional armor stacks.

Effects and reference details

Rank effects and investment

RankListed effectsUnpolarized drainTotal Endo from rank 0Total Credits from rank 0
0+9% Armor
+3% Health
400
1+18% Armor
+7% Health
520966
2+28% Armor
+10% Health
6602,898
3+37% Armor
+13% Health
71406,762
4+46% Armor
+17% Health
830014,490
5+55% Armor
+20% Health
962029,946

These are listed mod effects and fusion costs, not final build damage. Matching and mismatched polarities change capacity. Totals assume starting at rank 0.

References and version

Game data version: Pinned public export

Carnis Carapace — WARFRAME Wiki ↗wiki.warframe.com ↗
Technical source data for verification

These machine-readable game records support the calculations and factual checks. The wiki references above are intended for reading.

Raw game data (JSON) ↗wiki.warframe.com ↗Warframe Public Export ↗

Original data record ↗

Optional: calculate an upgrade or configurationOpen the calculator when you want a cost estimate or a compatibility check.
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Fusion cost and capacity

0Endo
0Credits
4Target slot drain
RankObserved effectDrainEndo from 0Credits from 0
0+9% Armor · +3% Health400
1+18% Armor · +7% Health520966
2+28% Armor · +10% Health6602,898
3+37% Armor · +13% Health71406,762
4+46% Armor · +17% Health830014,490
5+55% Armor · +20% Health962029,946

Slot polarity changes drain; fusion prices depend on mod rarity and family.

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