Understand Holster Amp
Useful when…
- Equip as an Aura for a squad-wide Weapon Damage bonus on weapon equip.
Trigger and effect
Holster Amp is an Uncommon Aura with Naramon polarity and maximum rank 5. On equip, it grants the squad Weapon Damage for 3 seconds. The listed bonus rises from 10% at rank 0 to 60% at rank 5. The effect is brief and tied to equipping a weapon.
Ranking and investment
The first fusion step costs 20 Endo and 966 Credits; the listed final step costs 320 Endo and 15,456 Credits. Ranking increases the short-duration bonus, so investment makes most sense when the equip trigger fits how you use weapons.
Choosing an Aura
The listed alternatives emphasize different benefits: Aerodynamic reduces damage while airborne and extends Aim Glide and Wall Latch; Physique adds maximum Health; Brief Respite’s description provides only an Ability Cast trigger, without a numeric effect here. These are not direct equivalents to Holster Amp’s equip-triggered Weapon Damage.
Acquisition
The supplied source entries list Duviri Endless Tier 1 and Tier 3 on Normal difficulty.
Limitations and tradeoffs
- The squad bonus lasts 3 seconds and depends on equipping a weapon.
- Aura choice competes with other listed team effects such as health or airborne damage reduction.
Common mistakes to avoid
- Treating the 3-second bonus as a persistent Weapon Damage increase.






