QUICK LINKSBrowse all 167 games ELDEN RING official game artworkElden RingCyberpunk 2077 official game artworkCyberpunk 2077Stardew Valley official game artworkStardew ValleyTerraria official game artworkTerrariaHu Tao — Genshin ImpactGenshin ImpactMarch 7th — Honkai: Star RailHonkai: Star Rail
Discover your next upgrade Game information & guides
Holster Amp
Warframe · Mod

Holster Amp

Aura weapon damage mod

Released Sep 13, 2013

Holster Amp grants the squad a brief Weapon Damage bonus when you equip a weapon. Consider it when you can make use of that short activation window and want an Aura focused on weapon damage.

TypeAuraPolaritynaramonMax rank5Base drain-2VariantStandardRarityUncommon
Holster Amp GUIDE

Understand Holster Amp

Useful when…

  • Equip as an Aura for a squad-wide Weapon Damage bonus on weapon equip.

Trigger and effect

Holster Amp is an Uncommon Aura with Naramon polarity and maximum rank 5. On equip, it grants the squad Weapon Damage for 3 seconds. The listed bonus rises from 10% at rank 0 to 60% at rank 5. The effect is brief and tied to equipping a weapon.

Ranking and investment

The first fusion step costs 20 Endo and 966 Credits; the listed final step costs 320 Endo and 15,456 Credits. Ranking increases the short-duration bonus, so investment makes most sense when the equip trigger fits how you use weapons.

wiki.warframe.com ↗

Choosing an Aura

The listed alternatives emphasize different benefits: Aerodynamic reduces damage while airborne and extends Aim Glide and Wall Latch; Physique adds maximum Health; Brief Respite’s description provides only an Ability Cast trigger, without a numeric effect here. These are not direct equivalents to Holster Amp’s equip-triggered Weapon Damage.

Acquisition

The supplied source entries list Duviri Endless Tier 1 and Tier 3 on Normal difficulty.

Limitations and tradeoffs

  • The squad bonus lasts 3 seconds and depends on equipping a weapon.
  • Aura choice competes with other listed team effects such as health or airborne damage reduction.

Common mistakes to avoid

  • Treating the 3-second bonus as a persistent Weapon Damage increase.

Effects and reference details

Rank effects and investment

RankListed effectsCapacity contributionTotal Endo from rank 0Total Credits from rank 0
0On Equip: Squad gains 10% Weapon Damage for 3s200
1On Equip: Squad gains 20% Weapon Damage for 3s320966
2On Equip: Squad gains 30% Weapon Damage for 3s4602,898
3On Equip: Squad gains 40% Weapon Damage for 3s51406,762
4On Equip: Squad gains 50% Weapon Damage for 3s630014,490
5On Equip: Squad gains 60% Weapon Damage for 3s762029,946

These are listed mod effects and fusion costs, not final build damage. Matching and mismatched polarities change capacity. Totals assume starting at rank 0.

References and version

Game data version: Pinned public export

Holster Amp — WARFRAME Wiki ↗wiki.warframe.com ↗
Technical source data for verification

These machine-readable game records support the calculations and factual checks. The wiki references above are intended for reading.

Warframe Public Export ↗Raw game data (JSON) ↗wiki.warframe.com ↗

Original data record ↗

Report a discrepancy
Optional: calculate an upgrade or configurationOpen the calculator when you want a cost estimate or a compatibility check.

The calculator loads when opened.

Find your next upgrade

Details