Understand Ice Wave Impedance
Useful when…
- Use to place a temporary hazard where enemies may pass through the frozen trail.
- Rank it to extend the trail's duration.
Effect and duration
The augment creates a frozen trail for six seconds at rank 0, ten seconds at rank 2, and twelve seconds at rank 3. Enemies touching the trail receive Cold status every second. The provided effect does not specify a damage amount or guarantee that enemies will enter the trail.
Slot and related Frost augments
Ice Wave Impedance is a standard-slot Conclave Frost mod with Zenurik polarity and base drain 6. Chilling Globe and Cold Front affect Snow Globe, while Biting Frost grants critical bonuses against frozen enemies. These serve different abilities or conditions; they do not create the trail described here.
Rank investment
The three listed fusion steps cost 30, 60, and 120 Endo, plus 1,449, 2,898, and 5,796 credits. Rank increases trail duration; the listed once-per-second Cold-status effect remains the same across the shown ranks.
Practical caveat
This is explicitly the Conclave variant. The trail only applies its stated effect to enemies that touch it, so it is not a direct guarantee of Cold status on every enemy in the area. The listed acquisition record names Conclave Tempest.
Limitations and tradeoffs
- Uses a standard slot and is the Conclave variant.
- Enemies must touch the trail for its Cold-status effect.
Common mistakes to avoid
- Assuming the augment freezes or damages all enemies in the trail's vicinity without contact.
- Overlooking that this is the Conclave variant.






