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Ice Wave Impedance
Warframe · Mod

Ice Wave Impedance

Frost Ice Wave area-control augment

Released Dec 11, 2014

Ice Wave Impedance leaves a frozen trail that applies Cold status to enemies touching it once per second. Consider it when you want Ice Wave to create a lingering area of control; the trail lasts longer as the mod ranks up.

TypeFrostPolarityzenurikMax rank3Base drain6VariantConclaveRarityRare
Ice Wave Impedance GUIDE

Understand Ice Wave Impedance

Useful when…

  • Use to place a temporary hazard where enemies may pass through the frozen trail.
  • Rank it to extend the trail's duration.

Effect and duration

The augment creates a frozen trail for six seconds at rank 0, ten seconds at rank 2, and twelve seconds at rank 3. Enemies touching the trail receive Cold status every second. The provided effect does not specify a damage amount or guarantee that enemies will enter the trail.

wiki.warframe.com ↗

Slot and related Frost augments

Ice Wave Impedance is a standard-slot Conclave Frost mod with Zenurik polarity and base drain 6. Chilling Globe and Cold Front affect Snow Globe, while Biting Frost grants critical bonuses against frozen enemies. These serve different abilities or conditions; they do not create the trail described here.

Rank investment

The three listed fusion steps cost 30, 60, and 120 Endo, plus 1,449, 2,898, and 5,796 credits. Rank increases trail duration; the listed once-per-second Cold-status effect remains the same across the shown ranks.

wiki.warframe.com ↗

Practical caveat

This is explicitly the Conclave variant. The trail only applies its stated effect to enemies that touch it, so it is not a direct guarantee of Cold status on every enemy in the area. The listed acquisition record names Conclave Tempest.

Limitations and tradeoffs

  • Uses a standard slot and is the Conclave variant.
  • Enemies must touch the trail for its Cold-status effect.

Common mistakes to avoid

  • Assuming the augment freezes or damages all enemies in the trail's vicinity without contact.
  • Overlooking that this is the Conclave variant.

Effects and reference details

Rank effects and investment

RankListed effectsUnpolarized drainTotal Endo from rank 0Total Credits from rank 0
0Ice Wave Augment: Create a frozen trail for 6 seconds. Enemies that touch it are inflicted with Cold Status every second.600
1Ice Wave Augment: Create a frozen trail for 8 seconds. Enemies that touch it are inflicted with Cold Status every second.7301,449
2Ice Wave Augment: Create a frozen trail for 10 seconds. Enemies that touch it are inflicted with Cold Status every second.8904,347
3Ice Wave Augment: Create a frozen trail for 12 seconds. Enemies that touch it are inflicted with Cold Status every second.921010,143

These are listed mod effects and fusion costs, not final build damage. Matching and mismatched polarities change capacity. Totals assume starting at rank 0.

References and version

Game data version: Pinned public export

Ice Wave Impedance — WARFRAME Wiki ↗wiki.warframe.com ↗
Technical source data for verification

These machine-readable game records support the calculations and factual checks. The wiki references above are intended for reading.

Warframe Public Export ↗Raw game data (JSON) ↗wiki.warframe.com ↗

Original data record ↗

Optional: calculate an upgrade or configurationOpen the calculator when you want a cost estimate or a compatibility check.
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Fusion cost and capacity

0Endo
0Credits
6Target slot drain
RankObserved effectDrainEndo from 0Credits from 0
0Ice Wave Augment: Create a frozen trail for 6 seconds. Enemies that touch it are inflicted with Cold Status every second.600
1Ice Wave Augment: Create a frozen trail for 8 seconds. Enemies that touch it are inflicted with Cold Status every second.7301,449
2Ice Wave Augment: Create a frozen trail for 10 seconds. Enemies that touch it are inflicted with Cold Status every second.8904,347
3Ice Wave Augment: Create a frozen trail for 12 seconds. Enemies that touch it are inflicted with Cold Status every second.921010,143

Slot polarity changes drain; fusion prices depend on mod rarity and family.

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