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Intruder Stasis
Warframe · Mod

Intruder Stasis

Railjack tactical boarding-party control mod

Released Dec 13, 2019

Intruder Stasis freezes all enemy boarding parties for a limited time when used as a Railjack tactical mod. Consider it when boarders are disrupting ship operations, and remember its long cooldown limits how often it can help.

TypeRailjack (Tactical, Slot 1)PolarityuniversalMax rank5Base drain0VariantStandardRarityUncommon
Intruder Stasis GUIDE

Understand Intruder Stasis

Useful when…

  • Temporarily stop active enemy boarding parties from moving.
  • Buy time to address other Railjack threats while the freeze is active.

Effect and timing

At rank 0, the freeze lasts 10 seconds; rank 3 extends it to 25 seconds, and rank 5 reaches 35 seconds. Its cooldown remains 300 seconds at all listed ranks, so the longer freeze does not make it available more often.

wiki.warframe.com ↗

Where it fits

This is a universal-polarity mod for Railjack Tactical Slot 1, with zero base drain. Use the freeze to control boarding parties during a difficult moment. Other listed tactical options address different problems: Breach Quanta stalls a hull breach, Fire Suppression extinguishes one fire, and Form Up recalls crew and heals them. They are alternatives for distinct situations, not interchangeable effects.

Rank investment and acquisition

The mod has five ranks. Listed steps cost 20 Endo and 966 Credits from rank 0 to 1, 80 Endo and 3,864 Credits from rank 2 to 3, and 320 Endo and 15,456 Credits from rank 4 to 5. Higher ranks extend the freeze but leave the 300-second cooldown unchanged. Listed drop sources include Outriders and Gox units; the supplied chances vary by enemy, so they do not guarantee a drop.

wiki.warframe.com ↗

Limitations and tradeoffs

  • The 300-second cooldown is long relative to the 10–35 second freeze.
  • Uses the Tactical Slot 1 role, so choosing it means dedicating that slot to boarding-party control.

Common mistakes to avoid

  • Assuming the cooldown shortens as the freeze duration increases.
  • Expecting the freeze to repair breaches, extinguish fires, or recall crew.

Effects and reference details

Rank effects and investment

RankListed effectsUnpolarized drainTotal Endo from rank 0Total Credits from rank 0
0Freeze all Enemy Boarding Parties for 10s Cooldown: 300s000
1Freeze all Enemy Boarding Parties for 15s Cooldown: 300s120966
2Freeze all Enemy Boarding Parties for 20s Cooldown: 300s2602,898
3Freeze all Enemy Boarding Parties for 25s Cooldown: 300s31406,762
4Freeze all Enemy Boarding Parties for 30s Cooldown: 300s430014,490
5Freeze all Enemy Boarding Parties for 35s Cooldown: 300s562029,946

These are listed mod effects and fusion costs, not final build damage. Matching and mismatched polarities change capacity. Totals assume starting at rank 0.

References and version

Game data version: Pinned public export

Intruder Stasis — WARFRAME Wiki ↗wiki.warframe.com ↗
Technical source data for verification

These machine-readable game records support the calculations and factual checks. The wiki references above are intended for reading.

Warframe Public Export ↗Raw game data (JSON) ↗wiki.warframe.com ↗

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