Understand Intruder Stasis
Useful when…
- Temporarily stop active enemy boarding parties from moving.
- Buy time to address other Railjack threats while the freeze is active.
Effect and timing
At rank 0, the freeze lasts 10 seconds; rank 3 extends it to 25 seconds, and rank 5 reaches 35 seconds. Its cooldown remains 300 seconds at all listed ranks, so the longer freeze does not make it available more often.
Where it fits
This is a universal-polarity mod for Railjack Tactical Slot 1, with zero base drain. Use the freeze to control boarding parties during a difficult moment. Other listed tactical options address different problems: Breach Quanta stalls a hull breach, Fire Suppression extinguishes one fire, and Form Up recalls crew and heals them. They are alternatives for distinct situations, not interchangeable effects.
Rank investment and acquisition
The mod has five ranks. Listed steps cost 20 Endo and 966 Credits from rank 0 to 1, 80 Endo and 3,864 Credits from rank 2 to 3, and 320 Endo and 15,456 Credits from rank 4 to 5. Higher ranks extend the freeze but leave the 300-second cooldown unchanged. Listed drop sources include Outriders and Gox units; the supplied chances vary by enemy, so they do not guarantee a drop.
Limitations and tradeoffs
- The 300-second cooldown is long relative to the 10–35 second freeze.
- Uses the Tactical Slot 1 role, so choosing it means dedicating that slot to boarding-party control.
Common mistakes to avoid
- Assuming the cooldown shortens as the freeze duration increases.
- Expecting the freeze to repair breaches, extinguish fires, or recall crew.






