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Loose Hatch
Warframe · Mod

Loose Hatch

Conclave assault-rifle handling mod

Released Jun 4, 2015

Loose Hatch trades higher recoil for faster reloads on Assault Rifles in Conclave. At rank 5 it gives +30% Reload Speed and +50% Weapon Recoil, so consider it when reload downtime is a greater concern than recoil control.

TypeAssault RiflePolaritynaramonMax rank5Base drain4VariantConclaveRarityCommon
Loose Hatch GUIDE

Understand Loose Hatch

Useful when…

  • Reducing reload downtime in a Conclave Assault Rifle setup.
  • Choosing a Naramon-polarity handling mod when the recoil penalty is manageable.

Effect by rank

Loose Hatch grants +5% Reload Speed and +8.3% Weapon Recoil at rank 0, +20% and +33.3% at rank 3, and +30% and +50% at rank 5. The benefit and penalty rise together; assess the added recoil as part of the same choice as reload speed.

wiki.warframe.com ↗

Compatibility and related handling choices

This is a standard-slot Conclave Assault Rifle mod with Naramon polarity and base drain 4. It is incompatible with Double Tap, Hydraulic Gauge, Maximum Capacity, and Precision Munition. Hydraulic Gauge offers -60% recoil but -10% magazine capacity; Maximum Capacity adds 30% magazine capacity but reduces reload speed by 15%. Deft Tempo instead grants +10% Mobility for 4 seconds on a headshot, so it has a separate conditional purpose.

Investment and source

It reaches rank 5. Listed costs include 10 Endo and 483 Credits from rank 0 to 1, 40 and 1,932 from rank 2 to 3, and 160 and 7,728 from rank 4 to 5. Higher ranks improve reload speed while worsening recoil, so rank it according to how much recoil your setup can tolerate. The listed source is Conclave, Mistral.

wiki.warframe.com ↗

Limitations and tradeoffs

  • Improved reload speed is paired with increased weapon recoil.
  • It is expressly incompatible with four named Assault Rifle mods.

Common mistakes to avoid

  • Do not evaluate the reload bonus without accounting for the recoil increase.
  • Do not assume it can be installed alongside Double Tap, Hydraulic Gauge, Maximum Capacity, or Precision Munition.

Effects and reference details

Rank effects and investment

RankListed effectsUnpolarized drainTotal Endo from rank 0Total Credits from rank 0
0+5% Reload Speed
+8.3% Weapon Recoil
400
1+10% Reload Speed
+16.7% Weapon Recoil
510483
2+15% Reload Speed
+25% Weapon Recoil
6301,449
3+20% Reload Speed
+33.3% Weapon Recoil
7703,381
4+25% Reload Speed
+41.7% Weapon Recoil
81507,245
5+30% Reload Speed
+50% Weapon Recoil
931014,973

These are listed mod effects and fusion costs, not final build damage. Matching and mismatched polarities change capacity. Totals assume starting at rank 0.

References and version

Game data version: Pinned public export

Loose Hatch — WARFRAME Wiki ↗wiki.warframe.com ↗
Technical source data for verification

These machine-readable game records support the calculations and factual checks. The wiki references above are intended for reading.

Warframe Public Export ↗Raw game data (JSON) ↗wiki.warframe.com ↗

Original data record ↗

Optional: calculate an upgrade or configurationOpen the calculator when you want a cost estimate or a compatibility check.
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Fusion cost and capacity

0Endo
0Credits
4Target slot drain
RankObserved effectDrainEndo from 0Credits from 0
0+5% Reload Speed · +8.3% Weapon Recoil400
1+10% Reload Speed · +16.7% Weapon Recoil510483
2+15% Reload Speed · +25% Weapon Recoil6301,449
3+20% Reload Speed · +33.3% Weapon Recoil7703,381
4+25% Reload Speed · +41.7% Weapon Recoil81507,245
5+30% Reload Speed · +50% Weapon Recoil931014,973

Slot polarity changes drain; fusion prices depend on mod rarity and family.

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