Understand Magazine Warp
Useful when…
- Increasing a Rifle’s magazine capacity.
Effect and fit
Magazine Warp is a Common standard Rifle mod with Naramon polarity, base drain 4, and maximum rank 5. Its listed bonus is +5% at rank 0, +20% at rank 3, and +30% at rank 5. It is incompatible with Amalgam Javlok Magazine Warp, Flawed Magazine Warp, and Primed Magazine Warp.
Fusion costs
Example fusion steps cost 10 Endo and 483 Credits from rank 0 to 1, 40 Endo and 1,932 Credits from rank 2 to 3, and 160 Endo and 7,728 Credits from rank 4 to 5.
Comparing capacity and utility options
Flawed Magazine Warp lists +12% capacity at rank 3 and has base drain 2. Primed Magazine Warp lists +55% capacity. Both are incompatible with Magazine Warp. Aerial Ace uses an Exilus slot and refreshes Double Jump on a kill, up to six times while airborne; its listed effect concerns airborne mobility rather than magazine capacity.
Limitations and tradeoffs
- Fusion uses Endo and Credits to increase the listed bonus.
- The mod has base drain 4.
- The named Flawed and Primed Magazine Warp variants are incompatible with it.
Common mistakes to avoid
- Trying to equip it with Flawed Magazine Warp or Primed Magazine Warp despite their listed incompatibility.
- Describing Aerial Ace as a magazine-capacity mod; its listed effect is a Double Jump refresh after a kill while airborne.






