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Magnetized Discharge
Warframe · Mod

Magnetized Discharge

Mag ability augment

Released Jun 7, 2017

Magnetized Discharge lets Mag recast Magnetize on its target to detonate it. Enemies hit by the detonation have a chance to be disarmed. Its passive also increases Magnetize Range.

TypeMagPolarityzenurikMax rank3Base drain6VariantStandardRarityRare
Magnetized Discharge GUIDE

Understand Magnetized Discharge

Useful when…

  • Recast Magnetize on its target to detonate it and give enemies hit a chance to be disarmed.
  • Increase Magnetize Range with the augment’s passive bonus.

Ability effect and rank scaling

At rank 0, enemies hit by the detonation have a 20% chance to be disarmed, and the passive adds +20% Magnetize Range. At rank 2, those values are 40% and +35%. At maximum rank 3, they are 50% and +45%. The detonation follows recasting Magnetize on its target.

wiki.warframe.com ↗

Equipping and ranking

This Rare, standard Mag mod has Zenurik polarity, base drain 6, and maximum rank 3. Fusion costs are 30 Endo and 1,449 Credits to reach rank 1, 60 Endo and 2,898 Credits to reach rank 2, and 120 Endo and 5,796 Credits to reach rank 3. Ranking increases both the disarm chance and Magnetize Range bonus.

wiki.warframe.com ↗

How it differs from other Mag augments

Fracturing Crush modifies Crush, adding casting speed and reducing the armor of surviving enemies while immobilizing them. Greedy Pull modifies Pull to add a 100% chance to pull pickups toward Mag. Sapping Reach is a Conclave variant for Pull that steals up to 25 Energy from the target. These augments modify different abilities and do not provide Magnetized Discharge’s Magnetize detonation or range bonus.

Limitations and tradeoffs

  • It uses a mod slot and has base drain 6.
  • The disarm is a chance and applies to enemies hit by the detonation.

Common mistakes to avoid

  • Expecting a disarm without recasting Magnetize on its target and hitting enemies with the detonation.
  • Confusing Sapping Reach’s Conclave Pull effect with Greedy Pull’s pickup effect.

Effects and reference details

Rank effects and investment

RankListed effectsUnpolarized drainTotal Endo from rank 0Total Credits from rank 0
0Magnetize Augment: Recast on the target to detonate. Enemies hit have a 20% chance to be disarmed. Passive: +20% Magnetize Range.600
1Magnetize Augment: Recast on the target to detonate. Enemies hit have a 30% chance to be disarmed. Passive: +25% Magnetize Range.7301,449
2Magnetize Augment: Recast on the target to detonate. Enemies hit have a 40% chance to be disarmed. Passive: +35% Magnetize Range.8904,347
3Magnetize Augment: Recast on the target to detonate. Enemies hit have a 50% chance to be disarmed. Passive: +45% Magnetize Range.921010,143

These are listed mod effects and fusion costs, not final build damage. Matching and mismatched polarities change capacity. Totals assume starting at rank 0.

References and version

Game data version: Pinned public export

Magnetized Discharge — WARFRAME Wiki ↗wiki.warframe.com ↗
Technical source data for verification

These machine-readable game records support the calculations and factual checks. The wiki references above are intended for reading.

wiki.warframe.com ↗Warframe Public Export ↗

Original data record ↗

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Fusion cost and capacity

0Endo
0Credits
6Target slot drain
RankObserved effectDrainEndo from 0Credits from 0
0Magnetize Augment: Recast on the target to detonate. Enemies hit have a 20% chance to be disarmed. Passive: +20% Magnetize Range.600
1Magnetize Augment: Recast on the target to detonate. Enemies hit have a 30% chance to be disarmed. Passive: +25% Magnetize Range.7301,449
2Magnetize Augment: Recast on the target to detonate. Enemies hit have a 40% chance to be disarmed. Passive: +35% Magnetize Range.8904,347
3Magnetize Augment: Recast on the target to detonate. Enemies hit have a 50% chance to be disarmed. Passive: +45% Magnetize Range.921010,143

Slot polarity changes drain; fusion prices depend on mod rarity and family.

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