Understand Fracturing Crush
Useful when…
- Use the augment when Crush’s listed armor reduction and immobilization may help set up a follow-up.
- Add the listed casting-speed bonus to Crush while using the augment.
- Consider it when modifying Crush suits the Mag setup.
Effects at each listed rank
The listed +50% casting speed applies at every listed rank. The armor reduction and immobilization affect surviving enemies: rank 0 gives 30% armor reduction and 4 seconds of immobilization; rank 2 gives 60% and 6 seconds; rank 3 gives 75% and 7 seconds.
Tactical use
Surviving enemies are immobilized for the stated duration and have the stated armor reduction. No change to Crush’s base damage is listed.
Slot and investment
Fracturing Crush is a standard Mag mod with Zenurik polarity, base drain 6, and maximum rank 3; no named exclusions are listed. The first two listed steps cost 30 and 60 Endo and 1,449 and 2,898 Credits. The final step costs 120 Endo and 5,796 Credits, raising armor reduction from 60% to 75% and immobilization from 6 to 7 seconds while the listed casting-speed bonus stays +50%.
Other Mag augment effects
Magnetized Discharge modifies Magnetize and can disarm enemies; Counter Pulse jams enemy weapons and disables robotics hit by Polarize; Greedy Pull adds a chance to pull pickups toward Mag. These candidates affect different abilities or utility than Fracturing Crush.
Limitations and tradeoffs
- Uses a standard mod slot for effects tied to Crush.
- Armor reduction and immobilization are specified for surviving enemies.
Common mistakes to avoid
- Assuming armor reduction and immobilization affect enemies defeated by Crush.
- Assuming the augment changes base damage or that armor reduction persists beyond its stated duration.






