Understand Counter Pulse
Useful when…
- Add a short weapon-jamming and robotics-disable effect to Polarize.
- Use when Mag's Polarize can hit enemies whose attacks or robotic functions you want to interrupt.
Effect and duration
Counter Pulse applies its effect when an enemy is hit by Polarize: enemy weapons are jammed and robotics disabled. The effect lasts 2 seconds at rank 0, 3 seconds at rank 2, and 4 seconds at rank 3. The listed effect is an interruption, not an armor reduction or shield-regeneration delay.
Slot and investment
It is a standard Mag mod with Zenurik polarity, base drain 6, and maximum rank 3. The listed rank steps cost 30, 60, and 120 Endo, plus 1,449, 2,898, and 5,796 Credits. Ranking increases the control duration; decide whether the longer window merits its capacity and fusion cost.
Other Mag augments
Shield Overload affects the target's shield regeneration time in its Conclave variant. Fracturing Crush modifies Crush with casting speed, armor reduction, and immobilization, while Greedy Pull attracts pickups toward Mag. Each augments a different ability or situation, so those effects do not replace Counter Pulse's Polarize-triggered weapon jam and robotics disable.
Limitations and tradeoffs
- The control effect only applies to enemies hit by Polarize.
- The maximum listed duration is 4 seconds and the mod has base drain 6.
Common mistakes to avoid
- Expecting the weapon jam or robotics disable to apply to enemies not hit by Polarize.
- Confusing this effect with Shield Overload's shield-regeneration effect.






