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Shield Overload
Warframe · Mod

Shield Overload

Conclave Polarize shield-regeneration delay augment

Released Mar 19, 2015

Shield Overload is a Conclave augment for Mag’s Polarize that increases the target’s time before Shields regenerate. Consider it for that specific PvP ability effect; it is not the standard Polarize augment that jams weapons.

TypeMagPolarityzenurikMax rank3Base drain6VariantConclaveRarityRare
Shield Overload GUIDE

Understand Shield Overload

Useful when…

  • Extend the target’s Shield regeneration delay when using Mag’s Polarize in Conclave.

Effect and variant

Shield Overload increases the time for the target’s Shields to regenerate. It grants 4 seconds at rank 0, 7 seconds at rank 2, and 9 seconds at rank 3. This is explicitly a Conclave variant of Mag’s Polarize augment.

Rank and mod slot

The Rare augment uses a standard slot, has Zenurik polarity, base drain 6, and a three-rank maximum. The listed rank-up costs are 30 Endo and 1,449 Credits, 60 Endo and 2,898 Credits, then 120 Endo and 5,796 Credits.

wiki.warframe.com ↗

Distinguish other Mag augments

Counter Pulse is a standard variant that jams enemy weapons and disables robotics when Polarize hits them. Magnetized Discharge modifies Magnetize, while Sapping Reach is a Conclave Pull augment. They affect different abilities or conditions; they are not interchangeable with Shield Overload’s Polarize shield-regeneration delay effect.

Limitations and tradeoffs

  • The listed version is Conclave-specific.
  • Uses a standard mod slot and requires Polarize to trigger its augment effect.

Common mistakes to avoid

  • Confusing Shield Overload with standard Counter Pulse.
  • Assuming the Conclave variant is the same item or use case as a standard Mag augment.

Effects and reference details

Rank effects and investment

RankListed effectsUnpolarized drainTotal Endo from rank 0Total Credits from rank 0
0Polarize Augment: Increases the time for the target's Shields to regenerate by 4s.600
1Polarize Augment: Increases the time for the target's Shields to regenerate by 5s.7301,449
2Polarize Augment: Increases the time for the target's Shields to regenerate by 7s.8904,347
3Polarize Augment: Increases the time for the target's Shields to regenerate by 9s.921010,143

These are listed mod effects and fusion costs, not final build damage. Matching and mismatched polarities change capacity. Totals assume starting at rank 0.

References and version

Game data version: Pinned public export

Shield Overload — WARFRAME Wiki ↗wiki.warframe.com ↗
Technical source data for verification

These machine-readable game records support the calculations and factual checks. The wiki references above are intended for reading.

Warframe Public Export ↗Raw game data (JSON) ↗wiki.warframe.com ↗

Original data record ↗

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Fusion cost and capacity

0Endo
0Credits
6Target slot drain
RankObserved effectDrainEndo from 0Credits from 0
0Polarize Augment: Increases the time for the target's Shields to regenerate by 4s.600
1Polarize Augment: Increases the time for the target's Shields to regenerate by 5s.7301,449
2Polarize Augment: Increases the time for the target's Shields to regenerate by 7s.8904,347
3Polarize Augment: Increases the time for the target's Shields to regenerate by 9s.921010,143

Slot polarity changes drain; fusion prices depend on mod rarity and family.

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