Understand Necramech Rage
Useful when…
- Use it when recovering Energy from damage on Health is useful to your Necramech setup.
- Consider its stated ally Overguard interaction when your Necramech has no Shields.
How does its effect work?
Rage converts part of damage on Health to Energy. The listed rate is +2.5% at rank 0, +10% at rank 3, and +15% at rank 5. This is tied to damage on Health; the supplied description does not say that damage absorbed by Shields triggers the conversion. When the Necramech has no Shields, the description says ally Overguard imitates Health.
When should you consider it?
Consider Rage when its damage-to-Energy condition fits how your Necramech takes damage and you value the resulting Energy. Necramech Flow increases Energy Max by up to 100%, which raises capacity rather than converting damage into Energy. Necramech Augur converts Energy spent on abilities into shields, while Necramech Rebuke triggers an electrical effect when shields are depleted. These are distinct effects, not interchangeable ways of recovering Energy from Health damage.
How should you rank it?
It has five ranks, Madurai polarity, and base drain of 6. The stated conversion reaches 10% at rank 3 and 15% at rank 5. Listed costs rise from 20 Endo and 966 Credits for 0-to-1, to 80 Endo and 3,864 Credits for 2-to-3, then 320 Endo and 15,456 Credits for 4-to-5. Rank 3 provides a stated intermediate value; the final ranks increase the conversion by five percentage points at a higher listed cost.
What are the important conditions?
This mod does not increase maximum Energy, and the conversion specifically refers to damage on Health. Do not assume damage taken by Shields activates the Health-damage effect. Its separate Overguard wording applies when the Necramech is without Shields; do not omit that condition when describing the ally interaction.
Limitations and tradeoffs
- The Energy conversion depends on damage on Health, so its relevance depends on that condition occurring.
- The mod has base drain 6; its maximum-rank conversion requires the higher listed fusion costs.
Common mistakes to avoid
- Assuming damage absorbed by Shields counts as damage on Health.
- Confusing damage-to-Energy conversion with increased Energy capacity or Energy-to-Shields conversion.
- Omitting the no-Shields condition from the ally Overguard interaction.






