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Necramech Rebuke
Warframe · Mod

Necramech Rebuke

Necramech shield-depletion response mod

Released Dec 18, 2020

Necramech Rebuke triggers an electrical response when shields are depleted: it electrifies nearby enemies for 3 seconds and deals Electricity Damage, with a 10-second cooldown. Consider it when this conditional response is useful; it does not prevent shield depletion or provide ongoing damage reduction.

TypeNecramechPolaritymaduraiMax rank3Base drain6VariantStandardRarityUncommon
Necramech Rebuke GUIDE

Understand Necramech Rebuke

Useful when…

  • Add a conditional nearby electrical effect when the Necramech’s shields are depleted.
  • Consider it for a shield-focused setup that can make use of its trigger, while accounting for its cooldown.

What happens when shields deplete?

At rank 0, Rebuke electrifies enemies within 5 m for 3 seconds and deals 75 Electricity Damage when shields are depleted; it has a 10-second cooldown. At rank 2 the listed radius and damage are 15 m and 225, and at rank 3 they reach 20 m and 300. The trigger is shield depletion, so this is a conditional response rather than a continuously active effect.

When is it worth considering?

Consider Rebuke when you value its nearby electrical effect after shields are depleted and can accommodate the 10-second cooldown. Necramech Repair instead restores 10% Health per second for 3 seconds when Health falls below 20%, with a 15-second cooldown. Necramech Augur converts energy spent on abilities into shields, while Necramech Rage converts a portion of damage on Health to Energy. These are different triggers and benefits; none is a direct substitute for Rebuke’s shield-depletion response.

How should you rank it?

It has three ranks, Madurai polarity, and base drain of 6. Rank 0 starts at a 5 m effect radius and 75 Electricity Damage; rank 2 gives 15 m and 225; rank 3 reaches 20 m and 300. The listed fusion steps cost 20 Endo and 966 Credits from 0-to-1, 40 Endo and 1,932 Credits from 1-to-2, and 80 Endo and 3,864 Credits from 2-to-3. Ranks expand both radius and damage, so rank according to how much you value the larger response and its cost.

wiki.warframe.com ↗

What limits its use?

Rebuke requires shield depletion to trigger and has a 10-second cooldown. Do not treat it as a shield-capacity increase, a shield-recharge effect, or a constant aura.

Limitations and tradeoffs

  • The effect triggers on shield depletion and is limited by a 10-second cooldown.
  • The mod has base drain 6; higher ranks improve radius and damage but require additional fusion resources.

Common mistakes to avoid

  • Expecting the electrical effect before shields deplete or during the cooldown.
  • Confusing Rebuke’s triggered damage with shield capacity, recharge, or damage reduction.

Effects and reference details

Rank effects and investment

RankListed effectsUnpolarized drainTotal Endo from rank 0Total Credits from rank 0
0Electrifies enemies within 5m for 3s and dealing 75 Electricity Damage when shields are depleted. 10s cooldown.600
1Electrifies enemies within 10m for 3s and dealing 150 Electricity Damage when shields are depleted. 10s cooldown.720966
2Electrifies enemies within 15m for 3s and dealing 225 Electricity Damage when shields are depleted. 10s cooldown.8602,898
3Electrifies enemies within 20m for 3s and dealing 300 Electricity Damage when shields are depleted. 10s cooldown.91406,762

These are listed mod effects and fusion costs, not final build damage. Matching and mismatched polarities change capacity. Totals assume starting at rank 0.

References and version

Game data version: Pinned public export

Necramech Rebuke — WARFRAME Wiki ↗wiki.warframe.com ↗
Technical source data for verification

These machine-readable game records support the calculations and factual checks. The wiki references above are intended for reading.

Warframe Public Export ↗wiki.warframe.com ↗

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