Understand Necramech Repair
Useful when…
- Consider it for a Necramech setup that could benefit from its low-health restoration effect.
- Rank it to raise the trigger threshold, increase restoration per second, and shorten the cooldown.
Trigger and restoration
At rank 0, the effect triggers below 5% Health and restores 2.5% Health/s over 3 seconds, with a 60-second cooldown. At rank 2, the threshold is below 15%, restoration is 7.5% Health/s over 3 seconds, and cooldown is 30 seconds. At rank 3, those values are below 20%, 10% Health/s over 3 seconds, and 15 seconds.
Mod fit and fusion examples
This standard Necramech mod has Vazarin polarity, base drain 10, and maximum rank 3. Listed fusion examples include ranks 0 to 1 for 20 Endo and 966 Credits, 1 to 2 for 40 Endo and 1,932 Credits, and 2 to 3 for 80 Endo and 3,864 Credits.
Other defensive effects
Necramech Vitality lists +100% Health. Necramech Rebuke instead electrifies enemies within 20m for 3 seconds when shields are depleted, dealing 300 Electricity Damage. These listed effects differ from Repair's low-health restoration.
Limitations and tradeoffs
- The mod has base drain 10.
- The restoration effect has a listed cooldown.
Common mistakes to avoid
- Assuming the effect triggers above the threshold listed for its rank.
- Treating selected fusion examples as every fusion step.






