QUICK LINKSBrowse all 167 games ELDEN RING official game artworkElden RingCyberpunk 2077 official game artworkCyberpunk 2077Stardew Valley official game artworkStardew ValleyTerraria official game artworkTerrariaHu Tao — Genshin ImpactGenshin ImpactMarch 7th — Honkai: Star RailHonkai: Star Rail
Discover your next upgrade Game information & guides
Odomedic
Warframe · Mod

Odomedic

Sentinel health regeneration mod

Released May 22, 2019

Odomedic regenerates the player's Health after wall running, with up to three stacks. Consider it if your movement regularly includes sustained wall runs; the effect does not trigger from distance traveled by other movement according to its stated condition.

TypeSentinelPolaritypenjagaMax rank3Base drain2VariantStandardRarityRare
Odomedic GUIDE

Understand Odomedic

Useful when…

  • Gain Health regeneration by traversing the stated wall running distance.
  • Build up to three effect stacks through repeated qualifying wall runs.

Trigger and effect

At rank 0, every 12 m traversed by wall running regenerates 10 Health over 1 second, and the effect can stack up to three times. At rank 2, the threshold is 6 m for 30 Health over 3 seconds; at rank 3, it is 3 m for 40 Health over 4 seconds. The condition is specifically wall running.

Ranking and use

Odomedic is a standard Sentinel mod with Penjaga polarity, base drain 2, and maximum rank 3. Its rank track costs 30 Endo and 1,449 Credits for rank 0 to 1, 60 Endo and 2,898 Credits for rank 1 to 2, and 120 Endo and 5,796 Credits for rank 2 to 3. Higher ranks shorten the wall run distance requirement and increase the stated regeneration, so rank it if wall running is frequent enough to make the trigger practical.

wiki.warframe.com ↗

Different companion functions

Repair Kit is described as providing companion Health regeneration per second, while Sacrifice lets a Sentinel incapacitate itself to revive its downed owner and Assault Mode tells the Sentinel to attack the first visible enemy within 30 m. These effects address companion upkeep, revival, and offense respectively; they do not share Odomedic's wall running trigger.

Limitations and tradeoffs

  • The regeneration requires wall running, so ordinary movement does not satisfy its stated trigger.
  • It occupies a standard Sentinel slot.

Common mistakes to avoid

  • Counting running, sliding, or other movement as the stated wall running trigger.
  • Confusing Health regeneration for the player with Repair Kit's stated companion Health regeneration.

Effects and reference details

Rank effects and investment

RankListed effectsUnpolarized drainTotal Endo from rank 0Total Credits from rank 0
0Every 12m traversed by Wall Running regenerates +10 Health over 1s. This effect can stack up to 3x.200
1Every 9m traversed by Wall Running regenerates +20 Health over 2s. This effect can stack up to 3x.3301,449
2Every 6m traversed by Wall Running regenerates +30 Health over 3s. This effect can stack up to 3x.4904,347
3Every 3m traversed by Wall Running regenerates +40 Health over 4s. This effect can stack up to 3x.521010,143

These are listed mod effects and fusion costs, not final build damage. Matching and mismatched polarities change capacity. Totals assume starting at rank 0.

References and version

Game data version: Pinned public export

Odomedic — WARFRAME Wiki ↗wiki.warframe.com ↗
Technical source data for verification

These machine-readable game records support the calculations and factual checks. The wiki references above are intended for reading.

Raw game data (JSON) ↗wiki.warframe.com ↗Warframe Public Export ↗

Original data record ↗

Optional: calculate an upgrade or configurationOpen the calculator when you want a cost estimate or a compatibility check.
COMPARE INVESTMENT

Fusion cost and capacity

0Endo
0Credits
2Target slot drain
RankObserved effectDrainEndo from 0Credits from 0
0Every 12m traversed by Wall Running regenerates +10 Health over 1s. This effect can stack up to 3x.200
1Every 9m traversed by Wall Running regenerates +20 Health over 2s. This effect can stack up to 3x.3301,449
2Every 6m traversed by Wall Running regenerates +30 Health over 3s. This effect can stack up to 3x.4904,347
3Every 3m traversed by Wall Running regenerates +40 Health over 4s. This effect can stack up to 3x.521010,143

Slot polarity changes drain; fusion prices depend on mod rarity and family.

Find your next upgrade

Details