Understand Repair Kit
Useful when…
- Add the listed regeneration to a Sentinel’s mod setup.
- Use partial ranks when some regeneration is useful and resources are limited.
What does the mod restore?
Repair Kit provides Companion Health Regen/s. It grants 3 at rank 0, 12 at rank 3, and 18 at rank 5. This is a regeneration rate rather than a one-time heal.
Where does it fit?
It is a standard mod compatible with Sentinels, with Vazarin polarity and base drain 2. It affects Companion health regeneration, not the player’s health or the Sentinel’s attack behavior.
What is the ranking cost?
It reaches rank 5. The listed final rank-up step costs 160 Endo and 7,728 Credits; rank 3 already supplies 12 Health Regen/s. Consider the additional regeneration against the increasing fusion cost.
How does it differ from other Sentinel mods?
Sacrifice can revive a downed owner while incapacitating the Sentinel and increasing its recovery time. Odomedic restores health after wall running, and Assault Mode directs the Sentinel to attack the first visible enemy within 30m. Their triggers and functions differ from Repair Kit’s steady Companion regeneration.
Limitations and tradeoffs
- Uses a standard Sentinel mod slot for health regeneration.
- Higher ranks cost more resources for additional regeneration.
Common mistakes to avoid
- Reading Health Regen/s as a one-time heal.
- Assuming the regeneration applies to the player or changes Sentinel attacks.






