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Onslaught Matrix
Warframe · Mod

Onslaught Matrix

Railjack offensive aura

Released Mar 19, 2021

Onslaught Matrix is a Railjack Aura with three separate benefits gated by Hull and Shield conditions: turret damage at full Hull, a chance to reflect damage above 80% Shields, and Battle Mod Efficiency. Consider it when you can maintain its Hull and Shield thresholds and want those offensive effects.

TypeRailjack AuraPolaritymaduraiMax rank5Base drain-2VariantStandardRarityUncommon
Onslaught Matrix GUIDE

Understand Onslaught Matrix

Useful when…

  • Increase Railjack turret damage while Hull remains at 100%.
  • Gain a chance to reflect a portion of damage while Shields are above 80%.
  • Increase Battle Mod Efficiency.

Effects and thresholds

At rank 0, Onslaught Matrix gives +2% Turret Damage while Hull is 100%, a 20% chance to reflect 4% Damage while Shields are over 80%, and +1% Battle Mod Efficiency. At rank 3, the listed values are +10%, the same 20% chance to reflect 17%, and +4% Battle Mod Efficiency. At rank 5, they are +15%, a 20% chance to reflect 25%, and +6% Battle Mod Efficiency. The Hull and Shield conditions apply only to their respective effects.

Ranking and capacity

The Railjack Aura has Madurai polarity, base drain -2, and maximum rank 5. Listed fusion costs include 20 Endo and 966 Credits for rank 0 to 1, 80 Endo and 3,864 Credits for rank 2 to 3, and 320 Endo and 15,456 Credits for rank 4 to 5. Rank investment improves the effect values, but turret damage requires full Hull and reflection requires Shields above 80%.

wiki.warframe.com ↗

Other Railjack aura goals

Indomitable Matrix focuses on breach chance, shield recharge during breach, and Armor below 36% Hull. Ironclad Matrix raises Hull, Armor, maximum Shields, and Shield Recharge, while Orgone Tuning Matrix focuses on Forge capacity and cooldown, elemental resistance, and turret heat capacity. These address defense or engineering needs rather than Onslaught Matrix's conditional turret damage and reflection.

Limitations and tradeoffs

  • Turret damage bonus requires 100% Hull.
  • Damage reflection requires Shields over 80% and is chance-based.

Common mistakes to avoid

  • Applying the turret damage bonus when Hull is below 100%.
  • Reading the 20% reflection chance as a 20% damage reflection amount.

Effects and reference details

Rank effects and investment

RankListed effectsUnpolarized drainTotal Endo from rank 0Total Credits from rank 0
0+2% Turret Damage while 100% Hull 20% chance to Reflect 4% Damage while over 80% Shields +1% Battle Mod Efficiency-200
1+5% Turret Damage while 100% Hull 20% chance to Reflect 8% Damage while over 80% Shields +2% Battle Mod Efficiency-120966
2+7% Turret Damage while 100% Hull 20% chance to Reflect 12% Damage while over 80% Shields +3% Battle Mod Efficiency0602,898
3+10% Turret Damage while 100% Hull 20% chance to Reflect 17% Damage while over 80% Shields +4% Battle Mod Efficiency11406,762
4+12% Turret Damage while 100% Hull 20% chance to Reflect 21% Damage while over 80% Shields +4% Battle Mod Efficiency230014,490
5+15% Turret Damage while 100% Hull 20% chance to Reflect 25% Damage while over 80% Shields +6% Battle Mod Efficiency362029,946

These are listed mod effects and fusion costs, not final build damage. Matching and mismatched polarities change capacity. Totals assume starting at rank 0.

References and version

Game data version: Pinned public export

Onslaught Matrix — WARFRAME Wiki ↗wiki.warframe.com ↗
Technical source data for verification

These machine-readable game records support the calculations and factual checks. The wiki references above are intended for reading.

Warframe Public Export ↗Raw game data (JSON) ↗wiki.warframe.com ↗

Original data record ↗

Optional: calculate an upgrade or configurationOpen the calculator when you want a cost estimate or a compatibility check.
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Fusion cost and capacity

0Endo
0Credits
-2Target slot drain
RankObserved effectDrainEndo from 0Credits from 0
0+2% Turret Damage while 100% Hull 20% chance to Reflect 4% Damage while over 80% Shields +1% Battle Mod Efficiency-200
1+5% Turret Damage while 100% Hull 20% chance to Reflect 8% Damage while over 80% Shields +2% Battle Mod Efficiency-120966
2+7% Turret Damage while 100% Hull 20% chance to Reflect 12% Damage while over 80% Shields +3% Battle Mod Efficiency0602,898
3+10% Turret Damage while 100% Hull 20% chance to Reflect 17% Damage while over 80% Shields +4% Battle Mod Efficiency11406,762
4+12% Turret Damage while 100% Hull 20% chance to Reflect 21% Damage while over 80% Shields +4% Battle Mod Efficiency230014,490
5+15% Turret Damage while 100% Hull 20% chance to Reflect 25% Damage while over 80% Shields +6% Battle Mod Efficiency362029,946

Slot polarity changes drain; fusion prices depend on mod rarity and family.

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