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Primary Acuity
Warframe · Mod

Primary Acuity

Rifle weak-point damage and critical mod

Released Dec 13, 2024

Primary Acuity gives large bonuses to weak-point damage and weak-point Critical Chance, but multishot cannot be modified while it is installed. Consider it for a rifle build centered on hitting weak points and willing to give up multishot modification.

TypeRiflePolaritynaramonMax rank10Base drain6VariantStandardRarityRare
Primary Acuity GUIDE

Understand Primary Acuity

Useful when…

  • Increase damage and Critical Chance specifically on weak-point hits.
  • Use when weak-point accuracy matters more to the build than modifying multishot.

Effect and restriction

At maximum rank 10, Primary Acuity grants +350% Weak Point Damage and +350% Weak Point Critical Chance. Rank 0 starts at +32% for each, and rank 5 lists +191% for each. The mod explicitly states that Multishot cannot be modified, a significant build restriction to account for before installing it.

wiki.warframe.com ↗

Slot and fusion investment

This Rare rifle mod uses a standard slot, has Naramon polarity, and reaches rank 10. Its listed rank 5-to-6 fusion step costs 960 Endo and 46,368 Credits; rank 9-to-10 costs 15,360 Endo and 741,888 Credits. Lower ranks provide smaller versions of both bonuses, so consider the rising cost alongside the weak-point condition and multishot restriction.

wiki.warframe.com ↗

Other critical options

Argon Scope grants +135% Critical Chance when Aiming for 9 seconds after a weak-point hit. Galvanized Scope grants +120% on weak-point hit for 12 seconds, with an additional +40% on weak-point kill for 12 seconds, stacking up to five times. Critical Delay lists +200% Critical Chance and -20% Fire Rate, doubled for bows. These have different trigger conditions or a fire-rate penalty; none should be treated as an automatic substitute for Primary Acuity’s weak-point damage bonus.

Limitations and tradeoffs

  • Its strongest bonuses require weak-point hits.
  • The explicit multishot restriction can rule it out for builds that need to modify multishot.
  • Maximum rank carries high listed Endo and Credit costs.

Common mistakes to avoid

  • Ignoring the stated restriction that multishot cannot be modified.
  • Assuming its critical bonus applies equally to hits that are not weak points.

Effects and reference details

Rank effects and investment

RankListed effectsUnpolarized drainTotal Endo from rank 0Total Credits from rank 0
0+32% Weak Point Damage
+32% Weak Point Critical Chance. Multishot cannot be modified.
600
1+64% Weak Point Damage
+64% Weak Point Critical Chance. Multishot cannot be modified.
7301,449
2+95% Weak Point Damage
+95% Weak Point Critical Chance. Multishot cannot be modified.
8904,347
3+127% Weak Point Damage
+127% Weak Point Critical Chance. Multishot cannot be modified.
921010,143
4+159% Weak Point Damage
+159% Weak Point Critical Chance. Multishot cannot be modified.
1045021,735
5+191% Weak Point Damage
+191% Weak Point Critical Chance. Multishot cannot be modified.
1193044,919
6+223% Weak Point Damage
+223% Weak Point Critical Chance. Multishot cannot be modified.
121,89091,287
7+254% Weak Point Damage
+254% Weak Point Critical Chance. Multishot cannot be modified.
133,810184,023
8+286% Weak Point Damage
+286% Weak Point Critical Chance. Multishot cannot be modified.
147,650369,495
9+318% Weak Point Damage
+318% Weak Point Critical Chance. Multishot cannot be modified.
1515,330740,439
10+350% Weak Point Damage
+350% Weak Point Critical Chance. Multishot cannot be modified.
1630,6901,482,327

These are listed mod effects and fusion costs, not final build damage. Matching and mismatched polarities change capacity. Totals assume starting at rank 0.

References and version

Game data version: Pinned public export

Primary Acuity — WARFRAME Wiki ↗wiki.warframe.com ↗
Technical source data for verification

These machine-readable game records support the calculations and factual checks. The wiki references above are intended for reading.

Warframe Public Export ↗wiki.warframe.com ↗

Original data record ↗

Optional: calculate an upgrade or configurationOpen the calculator when you want a cost estimate or a compatibility check.
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Fusion cost and capacity

0Endo
0Credits
6Target slot drain
RankObserved effectDrainEndo from 0Credits from 0
0+32% Weak Point Damage · +32% Weak Point Critical Chance. Multishot cannot be modified.600
1+64% Weak Point Damage · +64% Weak Point Critical Chance. Multishot cannot be modified.7301,449
2+95% Weak Point Damage · +95% Weak Point Critical Chance. Multishot cannot be modified.8904,347
3+127% Weak Point Damage · +127% Weak Point Critical Chance. Multishot cannot be modified.921010,143
4+159% Weak Point Damage · +159% Weak Point Critical Chance. Multishot cannot be modified.1045021,735
5+191% Weak Point Damage · +191% Weak Point Critical Chance. Multishot cannot be modified.1193044,919
6+223% Weak Point Damage · +223% Weak Point Critical Chance. Multishot cannot be modified.121,89091,287
7+254% Weak Point Damage · +254% Weak Point Critical Chance. Multishot cannot be modified.133,810184,023
8+286% Weak Point Damage · +286% Weak Point Critical Chance. Multishot cannot be modified.147,650369,495
9+318% Weak Point Damage · +318% Weak Point Critical Chance. Multishot cannot be modified.1515,330740,439
10+350% Weak Point Damage · +350% Weak Point Critical Chance. Multishot cannot be modified.1630,6901,482,327

Slot polarity changes drain; fusion prices depend on mod rarity and family.

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