Understand Primed Fury
Useful when…
- Increasing melee attack speed without relying on a kill-triggered condition.
- Comparing a persistent bonus with Berserker Fury’s kill-triggered stacking effect.
Effect and fit
Primed Fury grants +5% Attack Speed at rank 0, +30% at rank 5, and +55% at rank 10. It is a standard melee mod with Madurai polarity, base drain 4, and maximum rank 10. The stated effect is attack speed; the input does not specify a separate bonus to damage per hit.
Rank investment
Each rank increases attack speed, but high-rank fusion costs rise sharply. The listed examples include 1,280 Endo and 61,824 Credits from rank 5 to 6, and 20,480 Endo and 989,184 Credits from rank 9 to 10. Invest according to the speed you want and capacity available; it occupies a standard mod slot.
Related choices and exclusions
Fury is a standard, lower-rank counterpart listed at +20% maximum attack speed, while Flawed Fury reaches +20% at rank 3. Berserker Fury instead grants +35% attack speed for 10 seconds on melee kill and can stack twice; Flawed Berserker Fury grants +23.3% on melee kill for the same duration and also stacks twice. Primed Fury explicitly excludes these listed Fury variants, so choose the effect that fits your build rather than treating them as stackable additions.
Limitations and tradeoffs
- High fusion ranks have large Endo and Credit costs.
- The listed Berserker Fury option depends on melee kills and lasts 10 seconds; it is not the same unconditional effect.
Common mistakes to avoid
- Treating attack speed as a listed increase to damage per hit.
- Assuming Berserker Fury works before a melee kill or persists beyond its stated duration.
- Trying to combine Primed Fury with an explicitly incompatible Fury variant.






