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Primed Pack Leader
Warframe · Mod

Primed Pack Leader

Companion-healing melee mod

Released May 10, 2019

Primed Pack Leader uses melee hits to heal a Companion, with excess healing granting Overguard. Consider it for a Companion setup when melee hits are part of how you engage and support the Companion’s survivability.

TypeCompanionPolaritymaduraiMax rank10Base drain4VariantStandardRarityLegendary
Primed Pack Leader GUIDE

Understand Primed Pack Leader

Useful when…

  • Healing a Companion through melee hits.
  • Using excess healing to build Overguard, with a higher maximum available at higher ranks.

Effect and values

At rank 0, each hit heals 17 Companion Health and the Overguard maximum is 200. At rank 5, those values are 100 Health per hit and 1,200 maximum Overguard; at rank 10, they are 183 Health per hit and 2,200 maximum Overguard. The description says excess healing grants Overguard. It is a standard Companion mod with Madurai polarity, base drain 4, and maximum rank 10.

When it fits

The effect is tied to melee hits, so it suits a setup where you make those hits and want them to support your Companion. Ranking raises both healing per hit and the listed Overguard cap. It does not describe a passive healing effect independent of melee hits.

Investment and alternatives

The mod reaches rank 10. Listed fusion examples include 1,280 Endo and 61,824 Credits from rank 5 to 6, and 20,480 Endo and 989,184 Credits from rank 9 to 10, so weigh the stronger healing and cap against the cost and standard slot. Pack Leader has the same described healing and Overguard mechanic, but the input supplies no rank values for that candidate. Accelerated Deflection instead concerns Companion shield recharge, while Aerial Bond has airborne-related effects; neither is a direct healing substitute.

wiki.warframe.com ↗

Limitations and tradeoffs

  • Healing depends on melee hits; the effect is not described as passive.
  • Higher ranks improve healing and Overguard capacity but carry steep late fusion costs.

Common mistakes to avoid

  • Expecting healing without melee hits.
  • Treating the listed Overguard maximum as the amount granted by each hit.
  • Ignoring the rank-dependent fusion costs when pursuing the higher healing values.

Effects and reference details

Rank effects and investment

RankListed effectsUnpolarized drainTotal Endo from rank 0Total Credits from rank 0
0+17 Health per hit
+200 Overguard Max
400
1+33 Health per hit
+400 Overguard Max
5401,932
2+50 Health per hit
+600 Overguard Max
61205,796
3+67 Health per hit
+800 Overguard Max
728013,524
4+83 Health per hit
+1,000 Overguard Max
860028,980
5+100 Health per hit
+1,200 Overguard Max
91,24059,892
6+117 Health per hit
+1,400 Overguard Max
102,520121,716
7+133 Health per hit
+1,600 Overguard Max
115,080245,364
8+150 Health per hit
+1,800 Overguard Max
1210,200492,660
9+167 Health per hit
+2,000 Overguard Max
1320,440987,252
10+183 Health per hit
+2,200 Overguard Max
1440,9201,976,436

These are listed mod effects and fusion costs, not final build damage. Matching and mismatched polarities change capacity. Totals assume starting at rank 0.

References and version

Game data version: Pinned public export

Primed Pack Leader — WARFRAME Wiki ↗wiki.warframe.com ↗
Technical source data for verification

These machine-readable game records support the calculations and factual checks. The wiki references above are intended for reading.

Warframe Public Export ↗Raw game data (JSON) ↗wiki.warframe.com ↗

Original data record ↗

Optional: calculate an upgrade or configurationOpen the calculator when you want a cost estimate or a compatibility check.
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Fusion cost and capacity

0Endo
0Credits
4Target slot drain
RankObserved effectDrainEndo from 0Credits from 0
0+17 Health per hit · +200 Overguard Max400
1+33 Health per hit · +400 Overguard Max5401,932
2+50 Health per hit · +600 Overguard Max61205,796
3+67 Health per hit · +800 Overguard Max728013,524
4+83 Health per hit · +1,000 Overguard Max860028,980
5+100 Health per hit · +1,200 Overguard Max91,24059,892
6+117 Health per hit · +1,400 Overguard Max102,520121,716
7+133 Health per hit · +1,600 Overguard Max115,080245,364
8+150 Health per hit · +1,800 Overguard Max1210,200492,660
9+167 Health per hit · +2,000 Overguard Max1320,440987,252
10+183 Health per hit · +2,200 Overguard Max1440,9201,976,436

Slot polarity changes drain; fusion prices depend on mod rarity and family.

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