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Rage
Warframe · Mod

Rage

Health-damage-to-energy conversion mod

Released May 23, 2013

Rage converts a portion of damage taken on Health into Energy, reaching 40% at maximum rank. Consider it for a Warframe setup that can take Health damage and wants that damage to help fund abilities; its description also specifies how ally Overguard is treated when shields are absent.

TypeWarframePolaritymaduraiMax rank3Base drain6VariantStandardRarityRare
Rage GUIDE

Understand Rage

Useful when…

  • Convert damage received on Health into Energy for ability use.
  • Consider alongside a setup where the stated no-shields ally Overguard rule is relevant.

Conversion and condition

Rage converts +10% of damage on Health to Energy at rank 0 and +40% at rank 3. The description states that, without Shields, ally Overguard imitates Health. The effect is tied to damage on Health; it does not describe converting shield damage.

wiki.warframe.com ↗

Slot and ranking

This standard Warframe mod has Madurai polarity, base drain 6, and maximum rank 3. Fusion costs increase from 30 Endo and 1,449 Credits for rank 0→1 to 120 Endo and 5,796 Credits for rank 2→3. Rank it according to how much you value the additional conversion; the intermediate ranks provide smaller portions of the same effect.

wiki.warframe.com ↗

Related energy options

Hunter Adrenaline is listed with the same damage-on-Health conversion description and a +45% maximum conversion. Equilibrium works from pickups instead, granting Energy from Health pickups and Health from Energy pickups. Adrenaline Boost is a Conclave variant that adds maximum Energy and reduces Health; it is not a damage-to-Energy conversion mod.

Limitations and tradeoffs

  • The conversion applies to damage on Health, so it does not describe Energy from damage absorbed by Shields.
  • A Warframe slot and base drain 6 are required; fusion raises the conversion and costs resources.

Common mistakes to avoid

  • Expecting the mod to convert damage taken on Shields into Energy.
  • Treating pickup-based Equilibrium or Conclave Adrenaline Boost as equivalent conversion effects.

Effects and reference details

Rank effects and investment

RankListed effectsUnpolarized drainTotal Endo from rank 0Total Credits from rank 0
0Convert +10% of Damage on Health to Energy. Without Shields, ally Overguard imitates Health.600
1Convert +20% of Damage on Health to Energy. Without Shields, ally Overguard imitates Health.7301,449
2Convert +30% of Damage on Health to Energy. Without Shields, ally Overguard imitates Health.8904,347
3Convert +40% of Damage on Health to Energy. Without Shields, ally Overguard imitates Health.921010,143

These are listed mod effects and fusion costs, not final build damage. Matching and mismatched polarities change capacity. Totals assume starting at rank 0.

References and version

Game data version: Pinned public export

Rage — WARFRAME Wiki ↗wiki.warframe.com ↗
Technical source data for verification

These machine-readable game records support the calculations and factual checks. The wiki references above are intended for reading.

Warframe Public Export ↗Raw game data (JSON) ↗wiki.warframe.com ↗

Original data record ↗

Optional: calculate an upgrade or configurationOpen the calculator when you want a cost estimate or a compatibility check.
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Fusion cost and capacity

0Endo
0Credits
6Target slot drain
RankObserved effectDrainEndo from 0Credits from 0
0Convert +10% of Damage on Health to Energy. Without Shields, ally Overguard imitates Health.600
1Convert +20% of Damage on Health to Energy. Without Shields, ally Overguard imitates Health.7301,449
2Convert +30% of Damage on Health to Energy. Without Shields, ally Overguard imitates Health.8904,347
3Convert +40% of Damage on Health to Energy. Without Shields, ally Overguard imitates Health.921010,143

Slot polarity changes drain; fusion prices depend on mod rarity and family.

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