Understand Rage
Useful when…
- Convert damage received on Health into Energy for ability use.
- Consider alongside a setup where the stated no-shields ally Overguard rule is relevant.
Conversion and condition
Rage converts +10% of damage on Health to Energy at rank 0 and +40% at rank 3. The description states that, without Shields, ally Overguard imitates Health. The effect is tied to damage on Health; it does not describe converting shield damage.
Slot and ranking
This standard Warframe mod has Madurai polarity, base drain 6, and maximum rank 3. Fusion costs increase from 30 Endo and 1,449 Credits for rank 0→1 to 120 Endo and 5,796 Credits for rank 2→3. Rank it according to how much you value the additional conversion; the intermediate ranks provide smaller portions of the same effect.
Related energy options
Hunter Adrenaline is listed with the same damage-on-Health conversion description and a +45% maximum conversion. Equilibrium works from pickups instead, granting Energy from Health pickups and Health from Energy pickups. Adrenaline Boost is a Conclave variant that adds maximum Energy and reduces Health; it is not a damage-to-Energy conversion mod.
Limitations and tradeoffs
- The conversion applies to damage on Health, so it does not describe Energy from damage absorbed by Shields.
- A Warframe slot and base drain 6 are required; fusion raises the conversion and costs resources.
Common mistakes to avoid
- Expecting the mod to convert damage taken on Shields into Energy.
- Treating pickup-based Equilibrium or Conclave Adrenaline Boost as equivalent conversion effects.






