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Raider Matrix
Warframe · Mod

Raider Matrix

Railjack aura supporting Archwings and captured Crewships

Released Mar 19, 2021

Raider Matrix improves Archwing speed, damage, shields, and armor, and boosts captured Crewship speed and damage. Consider it for Railjack missions where those allied units matter; it does not list direct Railjack hull, shield, or turret bonuses.

TypeRailjack AuraPolaritymaduraiMax rank5Base drain-2VariantStandardRarityUncommon
Raider Matrix GUIDE

Understand Raider Matrix

Useful when…

  • Support Archwing speed, damage, shields, and armor in Railjack activity.
  • Improve the speed and damage of captured Crewships.

Effects and rank progression

At rank 0 it grants +2% Archwing Speed and Damage, +4% Archwing Shield and Armor, and +7% Captured Crewship Speed and Damage. At rank 5 those values are +15%, +24%, and +45%, respectively. Each pair of linked stats shares the listed percentage for that unit.

wiki.warframe.com ↗

Aura slot and investment

This Railjack Aura has Madurai polarity, base drain -2, and a maximum rank of 5. The listed rank 0→1 step costs 20 Endo and 966 Credits; rank 4→5 costs 320 Endo and 15,456 Credits. Rank it when the higher support bonuses are worth the increasing fusion cost; the aura's negative base drain is part of its listed slot data.

wiki.warframe.com ↗

Choose by the unit you want to support

Indomitable Matrix focuses on breach chance, shield recharge during breach, and armor below 36% Hull. Ironclad Matrix adds Railjack Hull, Armor, maximum Shields, and Shield Recharge. Onslaught Matrix lists turret damage while at 100% Hull, a chance to reflect damage while above 80% Shields, and Battle Mod Efficiency. These serve different Railjack needs and do not duplicate Raider Matrix's Archwing and captured Crewship bonuses.

Limitations and tradeoffs

  • Its bonuses target Archwings and captured Crewships rather than directly listing Railjack survivability or turret damage.
  • Higher ranks increase all listed bonuses but have sharply higher fusion costs.

Common mistakes to avoid

  • Reading the Archwing bonuses as direct Railjack ship bonuses.
  • Expecting Raider Matrix to provide the breach, hull, or turret effects listed on other Matrix mods.

Effects and reference details

Rank effects and investment

RankListed effectsUnpolarized drainTotal Endo from rank 0Total Credits from rank 0
0+2% Archwing Speed and Damage +4% Archwing Shield and Armor +7% Captured Crewship Speed and Damage-200
1+5% Archwing Speed and Damage +8% Archwing Shield and Armor +15% Captured Crewship Speed and Damage-120966
2+7% Archwing Speed and Damage +12% Archwing Shield and Armor +22% Captured Crewship Speed and Damage0602,898
3+10% Archwing Speed and Damage +16% Archwing Shield and Armor +30% Captured Crewship Speed and Damage11406,762
4+12% Archwing Speed and Damage +19% Archwing Shield and Armor +37% Captured Crewship Speed and Damage230014,490
5+15% Archwing Speed and Damage +24% Archwing Shield and Armor +45% Captured Crewship Speed and Damage362029,946

These are listed mod effects and fusion costs, not final build damage. Matching and mismatched polarities change capacity. Totals assume starting at rank 0.

References and version

Game data version: Pinned public export

Raider Matrix — WARFRAME Wiki ↗wiki.warframe.com ↗
Technical source data for verification

These machine-readable game records support the calculations and factual checks. The wiki references above are intended for reading.

Warframe Public Export ↗wiki.warframe.com ↗

Original data record ↗

Optional: calculate an upgrade or configurationOpen the calculator when you want a cost estimate or a compatibility check.
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Fusion cost and capacity

0Endo
0Credits
-2Target slot drain
RankObserved effectDrainEndo from 0Credits from 0
0+2% Archwing Speed and Damage +4% Archwing Shield and Armor +7% Captured Crewship Speed and Damage-200
1+5% Archwing Speed and Damage +8% Archwing Shield and Armor +15% Captured Crewship Speed and Damage-120966
2+7% Archwing Speed and Damage +12% Archwing Shield and Armor +22% Captured Crewship Speed and Damage0602,898
3+10% Archwing Speed and Damage +16% Archwing Shield and Armor +30% Captured Crewship Speed and Damage11406,762
4+12% Archwing Speed and Damage +19% Archwing Shield and Armor +37% Captured Crewship Speed and Damage230014,490
5+15% Archwing Speed and Damage +24% Archwing Shield and Armor +45% Captured Crewship Speed and Damage362029,946

Slot polarity changes drain; fusion prices depend on mod rarity and family.

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