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Recover
Warframe · Mod

Recover

Conclave Assault Rifle mod

Released May 12, 2015

Recover is a Conclave mod for Assault Rifles. It grants a temporary Heal Rate bonus after a kill, while reducing the benefit from Health Orbs; consider it when kills are a reliable trigger and weigh both effects together.

TypeAssault RiflePolarityvazarinMax rank3Base drain10VariantConclaveRarityRare
Recover GUIDE

Understand Recover

Useful when…

  • Considering a kill-triggered Heal Rate effect for a Conclave Assault Rifle.
  • Comparing its kill condition with rifle mods whose effects trigger on reload, hit, or headshot.

What happens on a kill

A kill activates the Heal Rate bonus for a limited time. At rank 0, it is +3.8 for 3 seconds; at rank 2, +11.3 for 8 seconds; and at rank 3, +15 for 10 seconds. The mod also reduces Health Orb benefit by 6.2%, 18.7%, and 25% at those ranks, respectively. The listed Heal Rate figures do not specify an amount of health restored.

wiki.warframe.com ↗

Fit and trigger comparison

Recover is a standard-slot Conclave mod for Assault Rifles, with Vazarin polarity and base drain 10. Its kill trigger differs from Spring-Loaded Chamber, which grants fire rate while aiming after a reload, and Guided Ordnance, which grants accuracy while aiming after a hit. Deft Tempo is also a Conclave rifle mod, but its listed mobility bonus triggers on a headshot.

Rank investment

Recover reaches rank 3. The listed fusion steps cost 30 Endo and 1,449 Credits from rank 0 to 1, 60 Endo and 2,898 Credits from 1 to 2, and 120 Endo and 5,796 Credits from 2 to 3. Higher ranks increase both Heal Rate and duration, but also increase the Health Orb reduction, up to 25% at rank 3.

wiki.warframe.com ↗

Practical limitation

The bonus depends on getting a kill and lasts only for its stated duration. Account for the accompanying Health Orb reduction when weighing the effect; the listed Heal Rate values alone do not tell you how much health will be restored.

wiki.warframe.com ↗

Limitations and tradeoffs

  • Heal Rate activates only on a kill and expires after a limited duration.
  • The Health Orb reduction grows with rank, reaching 25% at rank 3.

Common mistakes to avoid

  • Treating the Heal Rate value as a directly stated amount of health restored.
  • Ignoring the Health Orb reduction when considering the kill-triggered effect.
  • Assuming a Conclave mod is a standard-variant rifle mod.

Effects and reference details

Rank effects and investment

RankListed effectsUnpolarized drainTotal Endo from rank 0Total Credits from rank 0
0On Kill: +3.8 Heal Rate for 3s
-6.2% from Health Orbs
1000
1On Kill: +7.5 Heal Rate for 5s
-12.5% from Health Orbs
11301,449
2On Kill: +11.3 Heal Rate for 8s
-18.7% from Health Orbs
12904,347
3On Kill: +15 Heal Rate for 10s
-25% from Health Orbs
1321010,143

These are listed mod effects and fusion costs, not final build damage. Matching and mismatched polarities change capacity. Totals assume starting at rank 0.

References and version

Game data version: Pinned public export

Recover — WARFRAME Wiki ↗wiki.warframe.com ↗
Technical source data for verification

These machine-readable game records support the calculations and factual checks. The wiki references above are intended for reading.

Warframe Public Export ↗wiki.warframe.com ↗

Original data record ↗

Optional: calculate an upgrade or configurationOpen the calculator when you want a cost estimate or a compatibility check.
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Fusion cost and capacity

0Endo
0Credits
10Target slot drain
RankObserved effectDrainEndo from 0Credits from 0
0On Kill: +3.8 Heal Rate for 3s · -6.2% from Health Orbs1000
1On Kill: +7.5 Heal Rate for 5s · -12.5% from Health Orbs11301,449
2On Kill: +11.3 Heal Rate for 8s · -18.7% from Health Orbs12904,347
3On Kill: +15 Heal Rate for 10s · -25% from Health Orbs1321010,143

Slot polarity changes drain; fusion prices depend on mod rarity and family.

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