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Ripload
Warframe · Mod

Ripload

Plexus ordnance reload mod

Released Dec 13, 2019

Ripload reduces Railjack ordnance reload time. Consider it when ordnance reload downtime is a meaningful constraint for your Plexus setup.

TypePlexusPolaritynaramonMax rank5Base drain6VariantStandardRarityCommon
Ripload GUIDE

Understand Ripload

Useful when…

  • Reducing the wait between ordnance uses.
  • Fitting a Naramon-polarity standard Plexus mod when ordnance reload speed is a priority.

What does it change?

Ripload reduces Ordnance Reload Time: the listed effect is -7% at rank 0, -28% at rank 3, and -42% at rank 5. It changes reload time, not lock-on time, projectile speed, or ammunition consumption.

Where does it fit?

This is a standard Plexus mod with Naramon polarity, base drain 6, and maximum rank 5. The supplied details list enemy and Cannon Battery sources, including Axio Harpi and Vorac Harpi; listed chances are source-specific and do not imply a guaranteed acquisition.

Is the final rank worth the investment?

Each rank increases reload-time reduction. Listed steps include 10 Endo and 483 Credits for 0→1, 40 Endo and 1,932 Credits for 2→3, and 160 Endo and 7,728 Credits for 4→5. The final step is substantially more expensive than the first, so prioritize it when the additional reload reduction matters to your ordnance use.

wiki.warframe.com ↗

Which related ordnance effect should you consider?

Quicklock reduces Ordnance Lock-On Time, Ordnance Cheap Shot gives a chance not to consume Munitions, and Ordnance Velocity increases projectile speed. These address separate ordnance constraints; they do not directly duplicate Ripload's reload-time reduction.

Limitations and tradeoffs

  • Uses a standard Plexus slot and has base drain 6.
  • Its benefit is specific to ordnance reload time; it does not shorten lock-on time or conserve munitions.

Common mistakes to avoid

  • Confusing reload time with lock-on time.
  • Ranking Ripload to solve ammunition consumption or projectile speed; its listed effect only reduces reload time.

Effects and reference details

Rank effects and investment

RankListed effectsUnpolarized drainTotal Endo from rank 0Total Credits from rank 0
0-7% Ordnance Reload Time600
1-14% Ordnance Reload Time710483
2-21% Ordnance Reload Time8301,449
3-28% Ordnance Reload Time9703,381
4-35% Ordnance Reload Time101507,245
5-42% Ordnance Reload Time1131014,973

These are listed mod effects and fusion costs, not final build damage. Matching and mismatched polarities change capacity. Totals assume starting at rank 0.

References and version

Game data version: Pinned public export

Ripload — WARFRAME Wiki ↗wiki.warframe.com ↗
Technical source data for verification

These machine-readable game records support the calculations and factual checks. The wiki references above are intended for reading.

Warframe Public Export ↗Raw game data (JSON) ↗wiki.warframe.com ↗

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