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Rolling Guard
Warframe · Mod

Rolling Guard

Dodge-triggered Warframe survival mod

Released Oct 12, 2018

Rolling Guard grants brief invulnerability and clears status effects when you dodge. Consider it when you can use dodge timing to respond to dangerous hits or status effects, while accounting for its cooldown.

TypeWarframePolarityvazarinMax rank10Base drain2VariantStandardRarityRare
Rolling Guard GUIDE

Understand Rolling Guard

Useful when…

  • Creating a short defensive window with a dodge.
  • Removing status effects when the mod triggers.
  • Using its cooldown and duration to time defensive movement.

What happens when it triggers?

On dodge, Rolling Guard grants invulnerability and removes all Status Effects. At maximum rank the window lasts 3 seconds and the cooldown is 7 seconds. At rank 0 the window is 2 seconds with a 12-second cooldown; rank 5 provides 2.5 seconds and a 9.5-second cooldown.

What are its slot and rank costs?

It is a standard Warframe mod with Vazarin polarity, base drain 2, and maximum rank 10. The listed costs include 30 Endo and 1,449 Credits for 0→1, 960 Endo and 46,368 Credits for 5→6, and 15,360 Endo and 741,888 Credits for 9→10.

wiki.warframe.com ↗

How should you prioritize investment?

Ranks increase invulnerability duration and shorten the cooldown, while the status-removal effect is listed at every provided rank. Later ranks require substantially more Endo and Credits; prioritize them when the longer window and shorter recovery are worth those costs for your play style.

wiki.warframe.com ↗

What should you compare it against?

The comparison entries are Archon Continuity, Archon Flow, and Archon Vitality, which add ability duration with a Toxin-triggered Corrosive effect, Energy capacity with an orb chance under a condition, and Health with a Heat-status effect, respectively. They provide different stats and conditional effects rather than Rolling Guard's dodge-triggered invulnerability and status cleanse.

Limitations and tradeoffs

  • Requires a dodge to trigger and has a cooldown between activations.
  • High ranks improve duration and cooldown but carry steep listed fusion costs.

Common mistakes to avoid

  • Assuming invulnerability is continuous; the mod has a cooldown after its dodge trigger.
  • Expecting higher ranks to change the listed status-removal effect rather than its duration and cooldown.

Effects and reference details

Rank effects and investment

RankListed effectsUnpolarized drainTotal Endo from rank 0Total Credits from rank 0
0On Dodge: Become invulnerable for 2s and remove all Status Effects. 12s cooldown.200
1On Dodge: Become invulnerable for 2.1s and remove all Status Effects. 11.5s cooldown.3301,449
2On Dodge: Become invulnerable for 2.2s and remove all Status Effects. 11s cooldown.4904,347
3On Dodge: Become invulnerable for 2.3s and remove all Status Effects. 10.5s cooldown.521010,143
4On Dodge: Become invulnerable for 2.4s and remove all Status Effects. 10s cooldown.645021,735
5On Dodge: Become invulnerable for 2.5s and remove all Status Effects. 9.5s cooldown.793044,919
6On Dodge: Become invulnerable for 2.6s and remove all Status Effects. 9s cooldown.81,89091,287
7On Dodge: Become invulnerable for 2.7s and remove all Status Effects. 8.5s cooldown.93,810184,023
8On Dodge: Become invulnerable for 2.8s and remove all Status Effects. 8s cooldown.107,650369,495
9On Dodge: Become invulnerable for 2.9s and remove all Status Effects. 7.5s cooldown.1115,330740,439
10On Dodge: Become invulnerable for 3s and remove all Status Effects. 7s cooldown.1230,6901,482,327

These are listed mod effects and fusion costs, not final build damage. Matching and mismatched polarities change capacity. Totals assume starting at rank 0.

References and version

Game data version: Pinned public export

Rolling Guard — WARFRAME Wiki ↗wiki.warframe.com ↗
Technical source data for verification

These machine-readable game records support the calculations and factual checks. The wiki references above are intended for reading.

wiki.warframe.com ↗Warframe Public Export ↗

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