Understand Rolling Guard
Useful when…
- Creating a short defensive window with a dodge.
- Removing status effects when the mod triggers.
- Using its cooldown and duration to time defensive movement.
What happens when it triggers?
On dodge, Rolling Guard grants invulnerability and removes all Status Effects. At maximum rank the window lasts 3 seconds and the cooldown is 7 seconds. At rank 0 the window is 2 seconds with a 12-second cooldown; rank 5 provides 2.5 seconds and a 9.5-second cooldown.
What are its slot and rank costs?
It is a standard Warframe mod with Vazarin polarity, base drain 2, and maximum rank 10. The listed costs include 30 Endo and 1,449 Credits for 0→1, 960 Endo and 46,368 Credits for 5→6, and 15,360 Endo and 741,888 Credits for 9→10.
How should you prioritize investment?
Ranks increase invulnerability duration and shorten the cooldown, while the status-removal effect is listed at every provided rank. Later ranks require substantially more Endo and Credits; prioritize them when the longer window and shorter recovery are worth those costs for your play style.
What should you compare it against?
The comparison entries are Archon Continuity, Archon Flow, and Archon Vitality, which add ability duration with a Toxin-triggered Corrosive effect, Energy capacity with an orb chance under a condition, and Health with a Heat-status effect, respectively. They provide different stats and conditional effects rather than Rolling Guard's dodge-triggered invulnerability and status cleanse.
Limitations and tradeoffs
- Requires a dodge to trigger and has a cooldown between activations.
- High ranks improve duration and cooldown but carry steep listed fusion costs.
Common mistakes to avoid
- Assuming invulnerability is continuous; the mod has a cooldown after its dodge trigger.
- Expecting higher ranks to change the listed status-removal effect rather than its duration and cooldown.






