Understand Rousing Plunder
Useful when…
- Increasing Plunder's listed maximum Corrosive Damage and Armor.
- Healing allies within Affinity range when using the augmented Plunder.
- Building Hydroid around Plunder rather than another ability's augment.
What does the augment add?
At maximum rank, Plunder gains 50% max Corrosive Damage and Armor, and heals allies within Affinity range for 50 Health. Rank 0 gives 20% and 20 Health; rank 2 gives 40% and 40 Health. The damage, armor, and healing values are stated as augment effects, not final totals for the Warframe or allies.
What is required to use it?
Rousing Plunder is a standard Hydroid mod with Zenurik polarity, base drain 6, and maximum rank 3. Its effects are tied to Plunder; ally healing is limited to allies within Affinity range. The supplied details list no acquisition source.
How much should you rank it?
The rank track raises the listed bonuses and healing together. Each step costs 30 Endo and 1,449 Credits for 0→1, 60 Endo and 2,898 Credits for 1→2, and 120 Endo and 5,796 Credits for 2→3. Higher ranks matter when you value the larger Plunder bonuses and heal amount.
Which Hydroid augment serves another purpose?
Tidal Impunity provides status clearing and immunity through Tidal Surge; Pilfering Swarm adds a chance for additional drops from enemies held by Tentacle Swarm; Viral Tempest gives Tempest Barrage projectiles a Viral status chance. Each supports a different ability and objective, rather than duplicating Rousing Plunder's Plunder bonuses and nearby healing.
Limitations and tradeoffs
- Uses a standard mod slot with base drain 6.
- Ally healing applies within Affinity range, and the listed effects are tied to Plunder.
Common mistakes to avoid
- Assuming the 50 Health heal applies to allies outside Affinity range.
- Treating the listed 50% maximum bonus as a final damage or armor total.






