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Rubble Heap
Warframe · Mod

Rubble Heap

Atlas passive augment for Landslide

Released May 20, 2020

Rubble Heap makes Landslide free, faster, and stronger while Atlas is above 1,400 Rubble. Consider it if your Atlas setup can reach and maintain that threshold.

TypeAtlasPolarityzenurikMax rank3Base drain6VariantStandardRarityRare
Rubble Heap GUIDE

Understand Rubble Heap

Useful when…

  • Improving Landslide after crossing the stated Rubble threshold.
  • Reducing Landslide's Energy cost to zero while above 1,400 Rubble.
  • Using Landslide more rapidly during the threshold condition.

What happens above the threshold?

When Atlas has above 1,400 Rubble, Rubble Heap makes Landslide cost no Energy, deal 2× damage, and travel 2× faster at maximum rank. At rank 0 the multipliers are 1.25×; rank 2 lists 1.75×. The condition is strictly above 1,400 Rubble.

Who can use it and what does ranking cost?

It is a standard Atlas mod with Zenurik polarity, base drain 6, and maximum rank 3. The listed fusion costs are 30 Endo and 1,449 Credits for 0→1, 60 Endo and 2,898 Credits for 1→2, and 120 Endo and 5,796 Credits for 2→3.

wiki.warframe.com ↗

When is the investment useful?

Ranks increase Landslide's damage and travel-speed multipliers while the no-Energy effect remains part of the above-threshold condition. Higher ranks pay off when you can cross 1,400 Rubble and make repeated use of Landslide; below that threshold, the listed augment effect does not apply.

wiki.warframe.com ↗

How do Atlas's other augments differ?

Ore Gaze makes Petrified enemies scanned and gives them a chance to drop additional loot when killed. Path of Statues leaves a trail that petrifies enemies. Rumbled transforms Atlas into a Rumbler form with Rock Armor. These change other abilities or form and do not share Rubble Heap's Landslide threshold effect.

Limitations and tradeoffs

  • The full effect requires more than 1,400 Rubble.
  • Uses a standard mod slot with base drain 6.

Common mistakes to avoid

  • Assuming the effect activates at exactly 1,400 Rubble; the condition says above 1,400.
  • Applying the free, faster, stronger Landslide effect while below the Rubble threshold.

Effects and reference details

Rank effects and investment

RankListed effectsUnpolarized drainTotal Endo from rank 0Total Credits from rank 0
0Passive Augment: When above 1400 Rubble, Landslide costs no Energy, deals 1.25x Damage, and travels 1.25x faster.600
1Passive Augment: When above 1400 Rubble, Landslide costs no Energy, deals 1.5x Damage, and travels 1.5x faster.7301,449
2Passive Augment: When above 1400 Rubble, Landslide costs no Energy, deals 1.75x Damage, and travels 1.75x faster.8904,347
3Passive Augment: When above 1400 Rubble, Landslide costs no Energy, deals 2x Damage, and travels 2x faster.921010,143

These are listed mod effects and fusion costs, not final build damage. Matching and mismatched polarities change capacity. Totals assume starting at rank 0.

References and version

Game data version: Pinned public export

Rubble Heap — WARFRAME Wiki ↗wiki.warframe.com ↗
Technical source data for verification

These machine-readable game records support the calculations and factual checks. The wiki references above are intended for reading.

Warframe Public Export ↗wiki.warframe.com ↗

Original data record ↗

Optional: calculate an upgrade or configurationOpen the calculator when you want a cost estimate or a compatibility check.
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Fusion cost and capacity

0Endo
0Credits
6Target slot drain
RankObserved effectDrainEndo from 0Credits from 0
0Passive Augment: When above 1400 Rubble, Landslide costs no Energy, deals 1.25x Damage, and travels 1.25x faster.600
1Passive Augment: When above 1400 Rubble, Landslide costs no Energy, deals 1.5x Damage, and travels 1.5x faster.7301,449
2Passive Augment: When above 1400 Rubble, Landslide costs no Energy, deals 1.75x Damage, and travels 1.75x faster.8904,347
3Passive Augment: When above 1400 Rubble, Landslide costs no Energy, deals 2x Damage, and travels 2x faster.921010,143

Slot polarity changes drain; fusion prices depend on mod rarity and family.

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