Understand Rubble Heap
Useful when…
- Improving Landslide after crossing the stated Rubble threshold.
- Reducing Landslide's Energy cost to zero while above 1,400 Rubble.
- Using Landslide more rapidly during the threshold condition.
What happens above the threshold?
When Atlas has above 1,400 Rubble, Rubble Heap makes Landslide cost no Energy, deal 2× damage, and travel 2× faster at maximum rank. At rank 0 the multipliers are 1.25×; rank 2 lists 1.75×. The condition is strictly above 1,400 Rubble.
Who can use it and what does ranking cost?
It is a standard Atlas mod with Zenurik polarity, base drain 6, and maximum rank 3. The listed fusion costs are 30 Endo and 1,449 Credits for 0→1, 60 Endo and 2,898 Credits for 1→2, and 120 Endo and 5,796 Credits for 2→3.
When is the investment useful?
Ranks increase Landslide's damage and travel-speed multipliers while the no-Energy effect remains part of the above-threshold condition. Higher ranks pay off when you can cross 1,400 Rubble and make repeated use of Landslide; below that threshold, the listed augment effect does not apply.
How do Atlas's other augments differ?
Ore Gaze makes Petrified enemies scanned and gives them a chance to drop additional loot when killed. Path of Statues leaves a trail that petrifies enemies. Rumbled transforms Atlas into a Rumbler form with Rock Armor. These change other abilities or form and do not share Rubble Heap's Landslide threshold effect.
Limitations and tradeoffs
- The full effect requires more than 1,400 Rubble.
- Uses a standard mod slot with base drain 6.
Common mistakes to avoid
- Assuming the effect activates at exactly 1,400 Rubble; the condition says above 1,400.
- Applying the free, faster, stronger Landslide effect while below the Rubble threshold.






