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Sanctuary
Warframe · Mod

Sanctuary

Robotic companion mod that protects the player during ally revives

Released May 23, 2013

Sanctuary creates a shield around the player while they revive a fallen ally. Consider this Robotic mod when protection during revives is useful; its shield grows with rank, reaching 1,800 Health at rank 10.

TypeRoboticPolarityvazarinMax rank10Base drain6VariantStandardRarityRare
Sanctuary GUIDE

Understand Sanctuary

Useful when…

  • Equip it on a compatible robotic companion when a shield during ally revives is useful.
  • Invest in ranks if the larger revive shield justifies the rising fusion costs.

When does Sanctuary activate?

Sanctuary creates a shield around the player when they are reviving a fallen ally. Its shield has 300 Health at rank 0, 1,050 at rank 5, and 1,800 at rank 10. The effect is tied to the revive, so it does not describe general protection outside that situation.

wiki.warframe.com ↗

Who can equip it, and what does it offer?

Sanctuary is a standard Robotic mod with Vazarin polarity and base drain 6, for use on a compatible robotic companion. Its defensive effect centers on the player during an ally revive. Other listed Robotic mods serve different functions: Guardian boosts the owner's shield when it runs out; Coolant Leak triggers a radial Cold blast when multiple enemies are nearby; Manifold Bond lets companion Precept Mods apply status effects from companion weapons, and separately reduces Companion Ability cooldowns by 3 seconds after kills on enemies with three or more unique Status Effects.

How should you weigh rank investment?

The mod has ranks 0 through 10. The listed cost from rank 0 to 1 is 30 Endo and 1,449 Credits; from rank 5 to 6 it is 960 Endo and 46,368 Credits; from rank 9 to 10 it is 15,360 Endo and 741,888 Credits. Rank 5 already provides a 1,050 Health shield, while the final rank raises it to 1,800 at a much higher listed step cost. Further investment depends on how much value you place on the stronger revive shield.

wiki.warframe.com ↗

Where is it listed to drop?

Recorded sources are Bombard, Narmer Bombard, Tusk Bombard, and Tusk Mortar Bombard at 0.01% each, and Kuva Bombard at 0.02%. These snapshot entries do not establish current availability.

Limitations and tradeoffs

  • Its shield is tied to reviving a fallen ally.
  • Higher ranks increase shield Health, with substantial listed fusion costs at the upper ranks.

Common mistakes to avoid

  • Expecting Sanctuary to provide its revive shield when you are not reviving a fallen ally.

Effects and reference details

Rank effects and investment

RankListed effectsUnpolarized drainTotal Endo from rank 0Total Credits from rank 0
0Creates a shield with 300 Health around the player when they are reviving fallen allies.600
1Creates a shield with 450 Health around the player when they are reviving fallen allies.7301,449
2Creates a shield with 600 Health around the player when they are reviving fallen allies.8904,347
3Creates a shield with 750 Health around the player when they are reviving fallen allies.921010,143
4Creates a shield with 900 Health around the player when they are reviving fallen allies.1045021,735
5Creates a shield with 1050 Health around the player when they are reviving fallen allies.1193044,919
6Creates a shield with 1200 Health around the player when they are reviving fallen allies.121,89091,287
7Creates a shield with 1350 Health around the player when they are reviving fallen allies.133,810184,023
8Creates a shield with 1500 Health around the player when they are reviving fallen allies.147,650369,495
9Creates a shield with 1650 Health around the player when they are reviving fallen allies.1515,330740,439
10Creates a shield with 1800 Health around the player when they are reviving fallen allies.1630,6901,482,327

These are listed mod effects and fusion costs, not final build damage. Matching and mismatched polarities change capacity. Totals assume starting at rank 0.

References and version

Game data version: Pinned public export

Sanctuary — WARFRAME Wiki ↗wiki.warframe.com ↗
Technical source data for verification

These machine-readable game records support the calculations and factual checks. The wiki references above are intended for reading.

Warframe Public Export ↗Raw game data (JSON) ↗wiki.warframe.com ↗

Original data record ↗

Optional: calculate an upgrade or configurationOpen the calculator when you want a cost estimate or a compatibility check.
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Fusion cost and capacity

0Endo
0Credits
6Target slot drain
RankObserved effectDrainEndo from 0Credits from 0
0Creates a shield with 300 Health around the player when they are reviving fallen allies.600
1Creates a shield with 450 Health around the player when they are reviving fallen allies.7301,449
2Creates a shield with 600 Health around the player when they are reviving fallen allies.8904,347
3Creates a shield with 750 Health around the player when they are reviving fallen allies.921010,143
4Creates a shield with 900 Health around the player when they are reviving fallen allies.1045021,735
5Creates a shield with 1050 Health around the player when they are reviving fallen allies.1193044,919
6Creates a shield with 1200 Health around the player when they are reviving fallen allies.121,89091,287
7Creates a shield with 1350 Health around the player when they are reviving fallen allies.133,810184,023
8Creates a shield with 1500 Health around the player when they are reviving fallen allies.147,650369,495
9Creates a shield with 1650 Health around the player when they are reviving fallen allies.1515,330740,439
10Creates a shield with 1800 Health around the player when they are reviving fallen allies.1630,6901,482,327

Slot polarity changes drain; fusion prices depend on mod rarity and family.

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