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Semi-Rifle Cannonade
Warframe · Mod

Semi-Rifle Cannonade

Semi-auto rifle damage and punch-through mod

Released Jun 18, 2024

Semi-Rifle Cannonade adds damage and punch through to compatible semi-auto rifles, while locking fire rate against modification. Consider it when you want stronger shots and the ability to pass through lined-up targets without changing the weapon’s firing cadence.

TypeRiflePolarityvazarinMax rank5Base drain4VariantStandardRarityUncommon
Semi-Rifle Cannonade GUIDE

Understand Semi-Rifle Cannonade

Useful when…

  • Boost a semi-auto rifle’s damage while adding punch through.
  • Use on a compatible rifle when fire rate is not a build priority.

Effects and compatibility

This standard rifle mod is limited to semi-auto triggers. At rank 0 it grants +40% damage and +0.25 punch through; at rank 5 it grants +240% damage and +1.5 punch through. Fire rate cannot be modified while the mod is installed, so it does not fit a setup that depends on changing that stat.

Rank and capacity

It has Vazarin polarity, base drain 4, and a maximum rank of 5. Fusion increases both listed effects; the supplied examples show the cost rising from 20 Endo and 966 Credits for ranks 0–1 to 320 Endo and 15,456 Credits for ranks 4–5. Raise it as far as your capacity and resource budget allow, especially if the added punch through matters to your use of the rifle.

wiki.warframe.com ↗

Choosing around its constraint

Critical Delay instead adds critical chance but reduces fire rate; Flawed Speed Trigger increases fire rate, which this mod prevents from being modified. Internal Bleeding has a conditional Impact-to-Slash effect and is not a direct substitute for this mod’s damage and punch-through bonuses. These alternatives serve different goals and conditions.

Limitations and tradeoffs

  • The fire-rate lockout rules out setups that need fire rate modified.
  • Higher ranks consume more fusion resources.

Common mistakes to avoid

  • Installing it on a rifle without a semi-auto trigger.
  • Expecting to modify fire rate while the mod is installed.

Effects and reference details

Rank effects and investment

RankListed effectsUnpolarized drainTotal Endo from rank 0Total Credits from rank 0
0+40% Damage
+0.25 Punch Through
400
1+80% Damage
+0.5 Punch Through
520966
2+120% Damage
+0.75 Punch Through
6602,898
3+160% Damage
+1 Punch Through
71406,762
4+200% Damage
+1.25 Punch Through
830014,490
5+240% Damage
+1.5 Punch Through
962029,946

These are listed mod effects and fusion costs, not final build damage. Matching and mismatched polarities change capacity. Totals assume starting at rank 0.

References and version

Game data version: Pinned public export

Semi-Rifle Cannonade — WARFRAME Wiki ↗wiki.warframe.com ↗
Technical source data for verification

These machine-readable game records support the calculations and factual checks. The wiki references above are intended for reading.

Warframe Public Export ↗Raw game data (JSON) ↗wiki.warframe.com ↗

Original data record ↗

Optional: calculate an upgrade or configurationOpen the calculator when you want a cost estimate or a compatibility check.
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Fusion cost and capacity

0Endo
0Credits
4Target slot drain
RankObserved effectDrainEndo from 0Credits from 0
0+40% Damage · +0.25 Punch Through400
1+80% Damage · +0.5 Punch Through520966
2+120% Damage · +0.75 Punch Through6602,898
3+160% Damage · +1 Punch Through71406,762
4+200% Damage · +1.25 Punch Through830014,490
5+240% Damage · +1.5 Punch Through962029,946

Slot polarity changes drain; fusion prices depend on mod rarity and family.

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