Sepsis Claws increases Toxin damage and status chance on claws, then converts all elemental damage from those claws to Toxin. Consider it when you want the claws’ elemental damage to be Toxin; it cannot be combined with the named Heat, Cold, or Electricity claw conversion mods.
Increase claw status chance alongside Toxin damage.
What it does
At rank 0, Sepsis Claws grants +30% Toxin and +30% status chance; at rank 10 it grants +330% of each. At every listed rank it converts all elemental damage from the claws to Toxin. The conversion makes this an elemental direction choice, not simply an extra Toxin bonus alongside other claw elements.
Compatibility and rank investment
The mod is for claws, uses Madurai polarity, has base drain 4, and reaches rank 10. Its late-rank fusion steps grow substantially: ranks 9–10 cost 15,360 Endo and 741,888 Credits in the supplied example. The named incompatible mods are Burning Claws, Chilling Claws, and Shocking Claws, each of which converts elemental claw damage to a different element.
Burning Claws converts claw elemental damage to Heat, Chilling Claws to Cold, and Shocking Claws to Electricity. Each also lists +330% of its element and +330% status chance at max rank. Sepsis Claws is the corresponding Toxin choice; the named incompatibilities mean these conversion directions cannot be installed together.
Limitations and tradeoffs
Conversion commits the claws’ elemental damage to Toxin.
Fusion costs rise sharply at high ranks.
The named alternate conversion mods are incompatible.
Common mistakes to avoid
Treating Toxin as an additional element while overlooking that all elemental claw damage is converted.
Trying to equip one of the three explicitly incompatible conversion mods alongside Sepsis Claws.
Effects and reference details
Rank effects and investment
Rank
Listed effects
Unpolarized drain
Total Endo from rank 0
Total Credits from rank 0
0
+30% Toxin +30% Status Chance Converts all elemental damage from these claws to Toxin damage
4
0
0
1
+60% Toxin +60% Status Chance Converts all elemental damage from these claws to Toxin damage
5
30
1,449
2
+90% Toxin +90% Status Chance Converts all elemental damage from these claws to Toxin damage
6
90
4,347
3
+120% Toxin +120% Status Chance Converts all elemental damage from these claws to Toxin damage
7
210
10,143
4
+150% Toxin +150% Status Chance Converts all elemental damage from these claws to Toxin damage
8
450
21,735
5
+180% Toxin +180% Status Chance Converts all elemental damage from these claws to Toxin damage
9
930
44,919
6
+210% Toxin +210% Status Chance Converts all elemental damage from these claws to Toxin damage
10
1,890
91,287
7
+240% Toxin +240% Status Chance Converts all elemental damage from these claws to Toxin damage
11
3,810
184,023
8
+270% Toxin +270% Status Chance Converts all elemental damage from these claws to Toxin damage
12
7,650
369,495
9
+300% Toxin +300% Status Chance Converts all elemental damage from these claws to Toxin damage
13
15,330
740,439
10
+330% Toxin +330% Status Chance Converts all elemental damage from these claws to Toxin damage
14
30,690
1,482,327
These are listed mod effects and fusion costs, not final build damage. Matching and mismatched polarities change capacity. Totals assume starting at rank 0.