Shocking Claws adds Electricity and status chance to Claws, while converting all elemental damage from those claws to Electricity. Consider it when that conversion is the intended element choice for the claw weapon.
Converting all elemental damage from Claws to Electricity.
Building a Claws setup around the mod’s Electricity and status chance bonuses.
Effect and compatibility
At rank 10, this standard Rare Claws mod grants +330% Electricity and +330% Status Chance, and converts all elemental damage from these claws to Electricity damage. It has Madurai polarity and base drain 4. It is incompatible with Burning Claws, Chilling Claws, and Sepsis Claws, so it cannot be combined with those named conversion mods in the same build.
How far to rank it
Rank 0 provides +30% Electricity and +30% Status Chance; rank 5 provides +180% to both; rank 10 reaches +330%. The large final ranks are costly: the listed 5-to-6 step costs 960 Endo and 46,368 Credits, while 9-to-10 costs 15,360 Endo and 741,888 Credits. Pause at an intermediate rank if those resources or slot capacity matter more than the additional bonus. The conversion effect is already stated at rank 0.
Burning Claws, Chilling Claws, and Sepsis Claws provide the corresponding Heat, Cold, and Toxin bonuses and convert all claw elemental damage to their named element. These are element-specific alternatives, not extra bonuses to stack alongside Shocking Claws; the named incompatibility list explicitly excludes them.
Limitations and tradeoffs
Maximum rank requires substantial listed Endo and Credits.
Element conversion commits the claw setup to Electricity and excludes the three named conversion mods.
Common mistakes to avoid
Assuming the conversion applies to weapons other than these Claws.
Trying to equip it with Burning Claws, Chilling Claws, or Sepsis Claws.
Effects and reference details
Rank effects and investment
Rank
Listed effects
Unpolarized drain
Total Endo from rank 0
Total Credits from rank 0
0
+30% Electricity +30% Status Chance Converts all elemental damage from these claws to Electricity damage
4
0
0
1
+60% Electricity +60% Status Chance Converts all elemental damage from these claws to Electricity damage
5
30
1,449
2
+90% Electricity +90% Status Chance Converts all elemental damage from these claws to Electricity damage
6
90
4,347
3
+120% Electricity +120% Status Chance Converts all elemental damage from these claws to Electricity damage
7
210
10,143
4
+150% Electricity +150% Status Chance Converts all elemental damage from these claws to Electricity damage
8
450
21,735
5
+180% Electricity +180% Status Chance Converts all elemental damage from these claws to Electricity damage
9
930
44,919
6
+210% Electricity +210% Status Chance Converts all elemental damage from these claws to Electricity damage
10
1,890
91,287
7
+240% Electricity +240% Status Chance Converts all elemental damage from these claws to Electricity damage
11
3,810
184,023
8
+270% Electricity +270% Status Chance Converts all elemental damage from these claws to Electricity damage
12
7,650
369,495
9
+300% Electricity +300% Status Chance Converts all elemental damage from these claws to Electricity damage
13
15,330
740,439
10
+330% Electricity +330% Status Chance Converts all elemental damage from these claws to Electricity damage
14
30,690
1,482,327
These are listed mod effects and fusion costs, not final build damage. Matching and mismatched polarities change capacity. Totals assume starting at rank 0.