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Sharpshooter
Warframe · Mod

Sharpshooter

Sniper mod that restores energy on weak-point kills.

Released Oct 12, 2018

Sharpshooter restores energy when a sniper rifle scores a weak-point kill. Consider it when you can reliably secure such kills and want weapon use to contribute energy; ordinary kills or weak-point hits alone do not meet the stated trigger.

TypeSniperPolaritynaramonMax rank10Base drain2VariantStandardRarityRare
Sharpshooter GUIDE

Understand Sharpshooter

Useful when…

  • Use when weak-point kills with a sniper are frequent enough to support energy recovery.
  • Consider other sniper mods when reload speed or first-shot damage is the priority.

What triggers the energy gain?

Sharpshooter is a standard sniper mod. It grants energy only on a weak-point kill: +5 at rank 0, +10 at rank 5, and +15 at rank 10. A weak-point hit without a kill does not satisfy the listed trigger.

wiki.warframe.com ↗

Is it a fit for your sniper?

It suits a setup that can consistently finish enemies with weak-point hits and values energy from those kills. Emergent Aftermath is a Conclave sniper mod that grants reload speed after a kill; Aero Agility grants reload speed while aim gliding; Charged Chamber adds damage to the first shot in the magazine. Those effects do not restore energy and have their own mode or condition requirements.

How should you rank it?

Sharpshooter has Naramon polarity, base drain 2, and a maximum rank of 10. Its energy return grows from +5 to +15 across the listed ranks. The fusion examples show much larger costs near the top of this long rank track, so prioritize those ranks only if the larger per-kill return is worth the Endo and Credits to you.

wiki.warframe.com ↗

Limitations and tradeoffs

  • Energy is granted only for weak-point kills, so hits and non-weak-point kills do not trigger the listed effect.
  • A long rank track makes high-rank fusion increasingly resource-intensive.

Common mistakes to avoid

  • Do not expect energy from a weak-point hit unless it kills the target.
  • Do not mistake the Conclave reload mod for an energy-restoration alternative.

Effects and reference details

Rank effects and investment

RankListed effectsUnpolarized drainTotal Endo from rank 0Total Credits from rank 0
0On Weak Point Kill: +5 Energy200
1On Weak Point Kill: +6 Energy3301,449
2On Weak Point Kill: +7 Energy4904,347
3On Weak Point Kill: +8 Energy521010,143
4On Weak Point Kill: +9 Energy645021,735
5On Weak Point Kill: +10 Energy793044,919
6On Weak Point Kill: +11 Energy81,89091,287
7On Weak Point Kill: +12 Energy93,810184,023
8On Weak Point Kill: +13 Energy107,650369,495
9On Weak Point Kill: +14 Energy1115,330740,439
10On Weak Point Kill: +15 Energy1230,6901,482,327

These are listed mod effects and fusion costs, not final build damage. Matching and mismatched polarities change capacity. Totals assume starting at rank 0.

References and version

Game data version: Pinned public export

Sharpshooter — WARFRAME Wiki ↗wiki.warframe.com ↗
Technical source data for verification

These machine-readable game records support the calculations and factual checks. The wiki references above are intended for reading.

Warframe Public Export ↗Raw game data (JSON) ↗wiki.warframe.com ↗

Original data record ↗

Optional: calculate an upgrade or configurationOpen the calculator when you want a cost estimate or a compatibility check.
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Fusion cost and capacity

0Endo
0Credits
2Target slot drain
RankObserved effectDrainEndo from 0Credits from 0
0On Weak Point Kill: +5 Energy200
1On Weak Point Kill: +6 Energy3301,449
2On Weak Point Kill: +7 Energy4904,347
3On Weak Point Kill: +8 Energy521010,143
4On Weak Point Kill: +9 Energy645021,735
5On Weak Point Kill: +10 Energy793044,919
6On Weak Point Kill: +11 Energy81,89091,287
7On Weak Point Kill: +12 Energy93,810184,023
8On Weak Point Kill: +13 Energy107,650369,495
9On Weak Point Kill: +14 Energy1115,330740,439
10On Weak Point Kill: +15 Energy1230,6901,482,327

Slot polarity changes drain; fusion prices depend on mod rarity and family.

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