Shelter creates a shield around the player while they revive a fallen ally. Consider it when using a Beast companion and wanting protection during revives; its shield strength scales with rank.
Add a revive-triggered protective shield when equipping a Beast companion.
Effect and trigger
Shelter creates a shield around the player when they are reviving fallen allies. It has 300 Health at rank 0, 1,050 at rank 5, and 1,800 at rank 10. The effect is tied to the revive, so it does not provide the listed shield as a general always-on defense bonus.
Equipment and investment
Shelter is a standard-slot Beast mod with Vazarin polarity, base drain 6, and a maximum rank of 10. The listed examples show a steep late-rank cost: rank 5 to 6 costs 640 Endo and 30,912 Credits, while rank 9 to 10 costs 10,240 Endo and 494,592 Credits. Rank it in line with how often you rely on its revive-triggered protection.
Hastened Deflection is listed as a Beast shield-recharge mod, Fetch gathers nearby items, and Hunter Command makes the companion attack an enemy after a Slash status is applied. These serve different purposes; Shelter is specifically the revive protection choice, not a general companion defense or utility effect.
Limitations and tradeoffs
Its shield is conditional on reviving a fallen ally.
High ranks carry substantial listed Endo and Credit costs.
Common mistakes to avoid
Expecting Shelter to shield the player outside an ally revive.
Treating it as a companion shield-recharge effect.
Effects and reference details
Rank effects and investment
Rank
Listed effects
Unpolarized drain
Total Endo from rank 0
Total Credits from rank 0
0
Creates a shield with 300 Health around the player when they are reviving fallen allies.
6
0
0
1
Creates a shield with 450 Health around the player when they are reviving fallen allies.
7
20
966
2
Creates a shield with 600 Health around the player when they are reviving fallen allies.
8
60
2,898
3
Creates a shield with 750 Health around the player when they are reviving fallen allies.
9
140
6,762
4
Creates a shield with 900 Health around the player when they are reviving fallen allies.
10
300
14,490
5
Creates a shield with 1050 Health around the player when they are reviving fallen allies.
11
620
29,946
6
Creates a shield with 1200 Health around the player when they are reviving fallen allies.
12
1,260
60,858
7
Creates a shield with 1350 Health around the player when they are reviving fallen allies.
13
2,540
122,682
8
Creates a shield with 1500 Health around the player when they are reviving fallen allies.
14
5,100
246,330
9
Creates a shield with 1650 Health around the player when they are reviving fallen allies.
15
10,220
493,626
10
Creates a shield with 1800 Health around the player when they are reviving fallen allies.
16
20,460
988,218
These are listed mod effects and fusion costs, not final build damage. Matching and mismatched polarities change capacity. Totals assume starting at rank 0.