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Shelter
Warframe · Mod

Shelter

Beast companion revive-protection mod

Released Apr 23, 2015

Shelter creates a shield around the player while they revive a fallen ally. Consider it when using a Beast companion and wanting protection during revives; its shield strength scales with rank.

TypeBeastPolarityvazarinMax rank10Base drain6VariantStandardRarityUncommon
Shelter GUIDE

Understand Shelter

Useful when…

  • Add a revive-triggered protective shield when equipping a Beast companion.

Effect and trigger

Shelter creates a shield around the player when they are reviving fallen allies. It has 300 Health at rank 0, 1,050 at rank 5, and 1,800 at rank 10. The effect is tied to the revive, so it does not provide the listed shield as a general always-on defense bonus.

Equipment and investment

Shelter is a standard-slot Beast mod with Vazarin polarity, base drain 6, and a maximum rank of 10. The listed examples show a steep late-rank cost: rank 5 to 6 costs 640 Endo and 30,912 Credits, while rank 9 to 10 costs 10,240 Endo and 494,592 Credits. Rank it in line with how often you rely on its revive-triggered protection.

wiki.warframe.com ↗

How it compares

Hastened Deflection is listed as a Beast shield-recharge mod, Fetch gathers nearby items, and Hunter Command makes the companion attack an enemy after a Slash status is applied. These serve different purposes; Shelter is specifically the revive protection choice, not a general companion defense or utility effect.

Limitations and tradeoffs

  • Its shield is conditional on reviving a fallen ally.
  • High ranks carry substantial listed Endo and Credit costs.

Common mistakes to avoid

  • Expecting Shelter to shield the player outside an ally revive.
  • Treating it as a companion shield-recharge effect.

Effects and reference details

Rank effects and investment

RankListed effectsUnpolarized drainTotal Endo from rank 0Total Credits from rank 0
0Creates a shield with 300 Health around the player when they are reviving fallen allies.600
1Creates a shield with 450 Health around the player when they are reviving fallen allies.720966
2Creates a shield with 600 Health around the player when they are reviving fallen allies.8602,898
3Creates a shield with 750 Health around the player when they are reviving fallen allies.91406,762
4Creates a shield with 900 Health around the player when they are reviving fallen allies.1030014,490
5Creates a shield with 1050 Health around the player when they are reviving fallen allies.1162029,946
6Creates a shield with 1200 Health around the player when they are reviving fallen allies.121,26060,858
7Creates a shield with 1350 Health around the player when they are reviving fallen allies.132,540122,682
8Creates a shield with 1500 Health around the player when they are reviving fallen allies.145,100246,330
9Creates a shield with 1650 Health around the player when they are reviving fallen allies.1510,220493,626
10Creates a shield with 1800 Health around the player when they are reviving fallen allies.1620,460988,218

These are listed mod effects and fusion costs, not final build damage. Matching and mismatched polarities change capacity. Totals assume starting at rank 0.

References and version

Game data version: Pinned public export

Shelter — WARFRAME Wiki ↗wiki.warframe.com ↗
Technical source data for verification

These machine-readable game records support the calculations and factual checks. The wiki references above are intended for reading.

Raw game data (JSON) ↗wiki.warframe.com ↗Warframe Public Export ↗

Original data record ↗

Optional: calculate an upgrade or configurationOpen the calculator when you want a cost estimate or a compatibility check.
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Fusion cost and capacity

0Endo
0Credits
6Target slot drain
RankObserved effectDrainEndo from 0Credits from 0
0Creates a shield with 300 Health around the player when they are reviving fallen allies.600
1Creates a shield with 450 Health around the player when they are reviving fallen allies.720966
2Creates a shield with 600 Health around the player when they are reviving fallen allies.8602,898
3Creates a shield with 750 Health around the player when they are reviving fallen allies.91406,762
4Creates a shield with 900 Health around the player when they are reviving fallen allies.1030014,490
5Creates a shield with 1050 Health around the player when they are reviving fallen allies.1162029,946
6Creates a shield with 1200 Health around the player when they are reviving fallen allies.121,26060,858
7Creates a shield with 1350 Health around the player when they are reviving fallen allies.132,540122,682
8Creates a shield with 1500 Health around the player when they are reviving fallen allies.145,100246,330
9Creates a shield with 1650 Health around the player when they are reviving fallen allies.1510,220493,626
10Creates a shield with 1800 Health around the player when they are reviving fallen allies.1620,460988,218

Slot polarity changes drain; fusion prices depend on mod rarity and family.

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