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Smoke Shadow
Warframe · Mod

Smoke Shadow

Ash ally-concealment and critical chance augment

Released Oct 24, 2014

Smoke Shadow extends Ash's Smoke Screen benefit to nearby allies and grants critical chance while invisible. Consider it when you want the cast to support nearby teammates as well as Ash.

TypeAshPolarityzenurikMax rank3Base drain6VariantStandardRarityRare
Smoke Shadow GUIDE

Understand Smoke Shadow

Useful when…

  • Use Smoke Screen when allies are within the augment's radius to conceal them.
  • Rank it when the larger ally radius and critical chance bonus are worth the mod investment.

Effect and conditions

Smoke Shadow is a Rare Ash augment with Zenurik polarity and base drain 6. At rank 0, it conceals allies within 8 m and grants 60% critical chance while invisible. At rank 2 those values are 12 m and 120%; at rank 3 they are 15 m and 150%. The critical chance benefit is explicitly conditional on being invisible.

Rank investment

The augment reaches rank 3. Its listed rank steps cost 30, 60, and 120 Endo, with credits costs of 1,449, 2,898, and 5,796. Ranking increases both the ally concealment radius and the stated critical chance bonus. Consider the higher ranks if keeping allies within range and gaining the larger invisible-state bonus are important to your use of Smoke Screen.

wiki.warframe.com ↗

Different Ash augment roles

Tear Gas is identified as a Conclave variant that blinds nearby enemies, while Teleport Rush modifies Teleport and Rising Storm modifies Blade Storm. They serve different ability roles; neither comparison changes Smoke Shadow's ally concealment and critical chance effects.

Limitations and tradeoffs

  • Uses a mod slot for an effect whose ally coverage depends on proximity to Ash.
  • The critical chance benefit applies while invisible.

Common mistakes to avoid

  • Expecting allies outside the rank-dependent radius to receive concealment.
  • Expecting the critical chance bonus when not invisible.
  • Treating the Conclave Tear Gas variant as the same standard augment.

Effects and reference details

Rank effects and investment

RankListed effectsUnpolarized drainTotal Endo from rank 0Total Credits from rank 0
0Smoke Screen Augment: Conceals allies within 8m and grants 60% Critical Chance while invisible.600
1Smoke Screen Augment: Conceals allies within 10m and grants 90% Critical Chance while invisible.7301,449
2Smoke Screen Augment: Conceals allies within 12m and grants 120% Critical Chance while invisible.8904,347
3Smoke Screen Augment: Conceals allies within 15m and grants 150% Critical Chance while invisible.921010,143

These are listed mod effects and fusion costs, not final build damage. Matching and mismatched polarities change capacity. Totals assume starting at rank 0.

References and version

Game data version: Pinned public export

Smoke Shadow — WARFRAME Wiki ↗wiki.warframe.com ↗
Technical source data for verification

These machine-readable game records support the calculations and factual checks. The wiki references above are intended for reading.

Warframe Public Export ↗wiki.warframe.com ↗

Original data record ↗

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Fusion cost and capacity

0Endo
0Credits
6Target slot drain
RankObserved effectDrainEndo from 0Credits from 0
0Smoke Screen Augment: Conceals allies within 8m and grants 60% Critical Chance while invisible.600
1Smoke Screen Augment: Conceals allies within 10m and grants 90% Critical Chance while invisible.7301,449
2Smoke Screen Augment: Conceals allies within 12m and grants 120% Critical Chance while invisible.8904,347
3Smoke Screen Augment: Conceals allies within 15m and grants 150% Critical Chance while invisible.921010,143

Slot polarity changes drain; fusion prices depend on mod rarity and family.

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