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Surplus Diverters
Warframe · Mod

Surplus Diverters

Conclave Warframe mod that grants Energy when shields are fully replenished after deactivation.

Released May 12, 2015

Surplus Diverters grants Energy when shields have been deactivated and then fully replenished, reaching +6 Energy at rank 5. It is a Conclave mod; consider it only when that specific shield-recovery condition and mode are relevant.

TypeWarframePolaritymaduraiMax rank5Base drain10VariantConclaveRarityRare
Surplus Diverters GUIDE

Understand Surplus Diverters

Useful when…

  • Gain a small Energy amount after fully replenishing shields following their deactivation in Conclave.
  • Use it when the trigger condition fits your shield and Energy management.

Trigger and reward

The mod's condition is specific: shields must be deactivated, then replenished completely. The Energy reward is +1 at rank 0, +4 at rank 3, and +6 at rank 5. Partial replenishment does not match the stated trigger.

wiki.warframe.com ↗

Mode, slot, and cost

Surplus Diverters is a Conclave standard Warframe mod with Madurai polarity, maximum rank 5, and base drain 10. Listed steps cost 30 Endo and 1,449 Credits for 0→1, 120 Endo and 5,796 Credits for 2→3, and 480 Endo and 23,184 Credits for 4→5. Rank it only if the increase in this conditional Energy reward justifies the rising cost.

wiki.warframe.com ↗

Other Energy-related effects

Archon Flow increases maximum Energy and has a chance to drop an Energy Orb when enemies are killed by Cold Abilities, with a 10-second cooldown. Hunter Adrenaline and Rage convert a portion of damage on Health to Energy. These have different triggers and are standard variants; Surplus Diverters is specifically labeled Conclave.

Limitations and tradeoffs

  • The +6 Energy maximum requires rank 5 and a full shield replenishment after shields have been deactivated.
  • It is a Conclave variant, not a general-purpose standard mod.

Common mistakes to avoid

  • Expecting Energy from shield replenishment without shields first being deactivated.
  • Treating this Conclave mod as a standard general-play energy source.

Effects and reference details

Rank effects and investment

RankListed effectsUnpolarized drainTotal Endo from rank 0Total Credits from rank 0
0Gain +1 energy, upon replenishing shields completely after they have been deactivated.1000
1Gain +2 energy, upon replenishing shields completely after they have been deactivated.11301,449
2Gain +3 energy, upon replenishing shields completely after they have been deactivated.12904,347
3Gain +4 energy, upon replenishing shields completely after they have been deactivated.1321010,143
4Gain +5 energy, upon replenishing shields completely after they have been deactivated.1445021,735
5Gain +6 energy, upon replenishing shields completely after they have been deactivated.1593044,919

These are listed mod effects and fusion costs, not final build damage. Matching and mismatched polarities change capacity. Totals assume starting at rank 0.

References and version

Game data version: Pinned public export

Surplus Diverters — WARFRAME Wiki ↗wiki.warframe.com ↗
Technical source data for verification

These machine-readable game records support the calculations and factual checks. The wiki references above are intended for reading.

Raw game data (JSON) ↗wiki.warframe.com ↗Warframe Public Export ↗

Original data record ↗

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