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Target Acquired
Warframe · Mod

Target Acquired

Sniper headshot damage mod

Released Oct 12, 2017

Target Acquired increases the headshot multiplier of a sniper rifle. Consider it for a sniper setup that reliably lands headshots and has room for a multiplier-focused mod.

TypeSniperPolaritymaduraiMax rank5Base drain6VariantStandardRarityRare
Target Acquired GUIDE

Understand Target Acquired

Useful when…

  • Increasing the headshot multiplier on a sniper rifle
  • Focusing a sniper setup on accurate headshots

Effect and weapon fit

At maximum rank, Target Acquired adds 60% to Headshot Multiplier; it adds 10% at rank 0 and 40% at rank 3. It is a standard Sniper mod, so it is intended for sniper weapons rather than rifles generally.

wiki.warframe.com ↗

When it is useful

The benefit is tied to headshots, so it suits a player who can consistently aim at weak points and wants to improve that part of a sniper setup. It does not itself improve reload speed, magazine capacity, or the damage of every shot regardless of hit location.

Rank and slot tradeoff

The mod has Madurai polarity, base drain 6, and maximum rank 5. Ranking it from 4 to 5 costs 480 Endo and 23,184 Credits for the increase from 40% at rank 3 to 60% at rank 5. Compare that investment and slot use with the value you place on headshots in your weapon's use.

wiki.warframe.com ↗

Other sniper priorities

Aero Agility grants reload speed while aim gliding; Charged Chamber adds damage to the first shot in the magazine; Depleted Reload trades magazine capacity for reload speed. These solve different handling or shot-pattern needs, so they are alternatives to consider when those specific benefits matter more than a headshot multiplier.

Limitations and tradeoffs

  • Its benefit is focused on headshots, so it contributes less to a setup that rarely lands them.
  • Base drain is 6, which competes with other sniper mod choices.

Common mistakes to avoid

  • Treating the headshot multiplier bonus as damage on every hit.
  • Installing it on a non-sniper weapon; it is a Sniper mod.

Effects and reference details

Rank effects and investment

RankListed effectsUnpolarized drainTotal Endo from rank 0Total Credits from rank 0
0+10% to Headshot Multiplier600
1+20% to Headshot Multiplier7301,449
2+30% to Headshot Multiplier8904,347
3+40% to Headshot Multiplier921010,143
4+50% to Headshot Multiplier1045021,735
5+60% to Headshot Multiplier1193044,919

These are listed mod effects and fusion costs, not final build damage. Matching and mismatched polarities change capacity. Totals assume starting at rank 0.

References and version

Game data version: Pinned public export

Target Acquired — WARFRAME Wiki ↗wiki.warframe.com ↗
Technical source data for verification

These machine-readable game records support the calculations and factual checks. The wiki references above are intended for reading.

Warframe Public Export ↗Raw game data (JSON) ↗wiki.warframe.com ↗

Original data record ↗

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Fusion cost and capacity

0Endo
0Credits
6Target slot drain
RankObserved effectDrainEndo from 0Credits from 0
0+10% to Headshot Multiplier600
1+20% to Headshot Multiplier7301,449
2+30% to Headshot Multiplier8904,347
3+40% to Headshot Multiplier921010,143
4+50% to Headshot Multiplier1045021,735
5+60% to Headshot Multiplier1193044,919

Slot polarity changes drain; fusion prices depend on mod rarity and family.

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