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Temporal Artillery
Warframe · Mod

Temporal Artillery

Protea Blaze Artillery augment

Released Jun 18, 2024

Temporal Artillery attaches one existing Blaze Artillery unit to Protea when Temporal Anchor is activated, halting that unit's duration countdown.

TypeProteaPolarityzenurikMax rank3Base drain6VariantStandardRarityRare
Temporal Artillery GUIDE

Understand Temporal Artillery

Useful when…

  • Keeping one existing Blaze Artillery unit's duration countdown halted when activating Temporal Anchor.

Effect and trigger

When Temporal Anchor is activated, one existing Artillery unit attaches to Protea and its duration countdown halts. The listed maximum combo count is 14x at rank 0, 18x at rank 2, and 20x at rank 3.

wiki.warframe.com ↗

Mod details and fusion

Temporal Artillery is a standard Protea mod with Zenurik polarity, base drain 6, and maximum rank 3. Fusion costs are 30 Endo and 1,449 credits for rank 0→1, 60 Endo and 2,898 credits for 1→2, and 120 Endo and 5,796 credits for 2→3.

wiki.warframe.com ↗

Other Protea augment effects

Temporal Erosion strips armor with Grenade Fan and Blaze Artillery strikes while Temporal Anchor is active. Repair Dispensary creates pickups that heal companions and reduce their incapacitation timer. These augments have effects distinct from Temporal Artillery's Artillery attachment.

Limitations and tradeoffs

  • The attachment effect requires an existing Artillery unit and activation of Temporal Anchor.
  • The listed maximum combo count varies by rank; the effect's unmodified baseline is not stated.

Common mistakes to avoid

  • Expecting the augment to create an Artillery unit when none exists.
  • Treating the listed combo counts as evidence of an unmodified combo cap or an increase over that cap.

Effects and reference details

Rank effects and investment

RankListed effectsUnpolarized drainTotal Endo from rank 0Total Credits from rank 0
0Blaze Artillery Augment : When Temporal Anchor is activated, one existing Artillery unit will attach to Protea, halting its duration countdown. Max combo count is 14x.600
1Blaze Artillery Augment : When Temporal Anchor is activated, one existing Artillery unit will attach to Protea, halting its duration countdown. Max combo count is 16x.7301,449
2Blaze Artillery Augment : When Temporal Anchor is activated, one existing Artillery unit will attach to Protea, halting its duration countdown. Max combo count is 18x.8904,347
3Blaze Artillery Augment : When Temporal Anchor is activated, one existing Artillery unit will attach to Protea, halting its duration countdown. Max combo count is 20x.921010,143

These are listed mod effects and fusion costs, not final build damage. Matching and mismatched polarities change capacity. Totals assume starting at rank 0.

References and version

Game data version: Pinned public export

Temporal Artillery — WARFRAME Wiki ↗wiki.warframe.com ↗
Technical source data for verification

These machine-readable game records support the calculations and factual checks. The wiki references above are intended for reading.

Warframe Public Export ↗wiki.warframe.com ↗

Original data record ↗

Optional: calculate an upgrade or configurationOpen the calculator when you want a cost estimate or a compatibility check.
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Fusion cost and capacity

0Endo
0Credits
6Target slot drain
RankObserved effectDrainEndo from 0Credits from 0
0Blaze Artillery Augment : When Temporal Anchor is activated, one existing Artillery unit will attach to Protea, halting its duration countdown. Max combo count is 14x.600
1Blaze Artillery Augment : When Temporal Anchor is activated, one existing Artillery unit will attach to Protea, halting its duration countdown. Max combo count is 16x.7301,449
2Blaze Artillery Augment : When Temporal Anchor is activated, one existing Artillery unit will attach to Protea, halting its duration countdown. Max combo count is 18x.8904,347
3Blaze Artillery Augment : When Temporal Anchor is activated, one existing Artillery unit will attach to Protea, halting its duration countdown. Max combo count is 20x.921010,143

Slot polarity changes drain; fusion prices depend on mod rarity and family.

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