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True Punishment
Warframe · Mod

True Punishment

Melee combo-building mod

Released Apr 9, 2014

True Punishment increases the chance that melee hits add extra combo count, at the cost of shortening combo duration. Consider it when building combo quickly matters more than keeping that combo through pauses.

TypeMeleePolarityzenurikMax rank3Base drain4VariantStandardRarityCommon
True Punishment GUIDE

Understand True Punishment

Useful when…

  • Melee setups that prioritize accumulating combo count during sustained attacks.
  • Situations where you can keep attacking often enough to offset the shorter combo duration.

What does it do?

At maximum rank, it grants +100% Additional Combo Count Chance and reduces Combo Duration by 50%. At rank 0, those values are +25% and -12.5%; rank 2 gives +75% and -37.5%. The chance bonus concerns additional combo count, while the duration penalty makes accumulated combo less forgiving to maintain.

wiki.warframe.com ↗

When is it useful?

It is a conditional choice for melee builds that repeatedly attack and want combo count to build faster. If your attacks are intermittent, the shorter duration can work against that goal. Enduring Strike instead grants +20% Additional Combo Count Chance on Lifted enemies, so its bonus has a specific enemy condition. Drifting Contact offers +10s Combo Duration and +40% Status Chance, addressing duration and status rather than extra combo count. Guardian Derision grants +30% Combo Count Chance while Blocking and taunts enemies within 15 meters, so it is tied to blocking and a support-oriented effect.

Rank and fit

This standard melee mod has Zenurik polarity, base drain 4, and a maximum rank of 3. Fusion costs rise across its three upgrades: the listed steps cost 10, 20, then 40 Endo, with 483, 966, then 1,932 Credits. Since ranking raises the extra combo chance while also worsening the duration penalty, stop at a rank that fits how consistently you attack and maintain combo.

wiki.warframe.com ↗

Limitations and tradeoffs

  • The increased additional combo count chance comes with a substantial reduction to combo duration at high rank.
  • Its standard slot and Zenurik polarity must fit the melee weapon's mod configuration.

Common mistakes to avoid

  • Ranking it without accounting for the matching increase in combo-duration penalty.
  • Treating its bonus as a flat combo-count increase rather than an additional combo count chance.

Effects and reference details

Rank effects and investment

RankListed effectsUnpolarized drainTotal Endo from rank 0Total Credits from rank 0
0+25% Additional Combo Count Chance
-12.5% Combo Duration
400
1+50% Additional Combo Count Chance
-25% Combo Duration
510483
2+75% Additional Combo Count Chance
-37.5% Combo Duration
6301,449
3+100% Additional Combo Count Chance
-50% Combo Duration
7703,381

These are listed mod effects and fusion costs, not final build damage. Matching and mismatched polarities change capacity. Totals assume starting at rank 0.

References and version

Game data version: Pinned public export

True Punishment — WARFRAME Wiki ↗wiki.warframe.com ↗
Technical source data for verification

These machine-readable game records support the calculations and factual checks. The wiki references above are intended for reading.

Raw game data (JSON) ↗wiki.warframe.com ↗Warframe Public Export ↗

Original data record ↗

Optional: calculate an upgrade or configurationOpen the calculator when you want a cost estimate or a compatibility check.
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Fusion cost and capacity

0Endo
0Credits
4Target slot drain
RankObserved effectDrainEndo from 0Credits from 0
0+25% Additional Combo Count Chance · -12.5% Combo Duration400
1+50% Additional Combo Count Chance · -25% Combo Duration510483
2+75% Additional Combo Count Chance · -37.5% Combo Duration6301,449
3+100% Additional Combo Count Chance · -50% Combo Duration7703,381

Slot polarity changes drain; fusion prices depend on mod rarity and family.

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