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Valence Formation
Warframe · Mod

Valence Formation

Lavos passive augment that adds an imbued element to weapons after casting an eligible ability.

Released Mar 27, 2024

Valence Formation transfers the extra Elemental Damage imbued into a Lavos ability to weapons after that ability is cast. At maximum rank, the transferred element gives weapons a 200% bonus with guaranteed Status for 20 seconds. Consider it when you use ability imbues and want the corresponding weapon bonus; without an imbued extra element, the stated trigger condition is not met.

TypeLavosPolarityzenurikMax rank3Base drain6VariantStandardRarityRare
Valence Formation GUIDE

Understand Valence Formation

Useful when…

  • Apply a weapon element and guaranteed Status after casting an ability imbued with extra Elemental Damage.
  • Use when ability imbues are part of the Lavos build and a timed weapon bonus is useful.

Trigger and duration

The augment activates when Lavos casts an ability imbued with extra Elemental Damage. It applies that element as a bonus to weapons with guaranteed Status for 20 seconds. The listed effect therefore depends on the ability carrying an extra elemental imbue when cast.

Rank scaling and cost

The weapon bonus is +50% at rank 0, +150% at rank 2, and +200% at rank 3; the guaranteed Status and 20-second duration are shown at each rank. Example fusion costs are 30 Endo and 1,449 Credits for 0→1, 60 Endo and 2,898 Credits for 1→2, and 120 Endo and 5,796 Credits for 2→3. Rank increases the bonus, so weigh the added strength against the relatively direct fusion cost.

wiki.warframe.com ↗

Other Lavos augment effects

Swift Bite reduces ability cooldowns by 4 seconds when Ophidian Bite hits at least four enemies and grants that ability 30% additional range. Lingering Transmutation changes Transmutation Probe behavior: after reaching maximum range, it returns to its cast position and remains nearby for 15 seconds, with recasting to recall and recasting again to end it. Both are different Lavos augment effects and do not provide Valence Formation’s weapon elemental bonus.

Limitations and tradeoffs

  • Requires casting an ability imbued with extra Elemental Damage.
  • The weapon bonus lasts 20 seconds, so the effect is timed.

Common mistakes to avoid

  • Expecting the weapon bonus to trigger from an ability cast without extra Elemental Damage imbued.
  • Treating the guaranteed Status and bonus as permanent rather than limited to the listed 20 seconds.

Effects and reference details

Rank effects and investment

RankListed effectsUnpolarized drainTotal Endo from rank 0Total Credits from rank 0
0Passive Augment: Casting an Ability imbued with extra Elemental Damage applies that Element as a 50% bonus to your weapons with guaranteed Status for 20s.600
1Passive Augment: Casting an Ability imbued with extra Elemental Damage applies that Element as a 100% bonus to your weapons with guaranteed Status for 20s.7301,449
2Passive Augment: Casting an Ability imbued with extra Elemental Damage applies that Element as a 150% bonus to your weapons with guaranteed Status for 20s.8904,347
3Passive Augment: Casting an Ability imbued with extra Elemental Damage applies that Element as a 200% bonus to your weapons with guaranteed Status for 20s.921010,143

These are listed mod effects and fusion costs, not final build damage. Matching and mismatched polarities change capacity. Totals assume starting at rank 0.

References and version

Game data version: Pinned public export

Valence Formation — WARFRAME Wiki ↗wiki.warframe.com ↗
Technical source data for verification

These machine-readable game records support the calculations and factual checks. The wiki references above are intended for reading.

Raw game data (JSON) ↗wiki.warframe.com ↗Warframe Public Export ↗

Original data record ↗

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Fusion cost and capacity

0Endo
0Credits
6Target slot drain
RankObserved effectDrainEndo from 0Credits from 0
0Passive Augment: Casting an Ability imbued with extra Elemental Damage applies that Element as a 50% bonus to your weapons with guaranteed Status for 20s.600
1Passive Augment: Casting an Ability imbued with extra Elemental Damage applies that Element as a 100% bonus to your weapons with guaranteed Status for 20s.7301,449
2Passive Augment: Casting an Ability imbued with extra Elemental Damage applies that Element as a 150% bonus to your weapons with guaranteed Status for 20s.8904,347
3Passive Augment: Casting an Ability imbued with extra Elemental Damage applies that Element as a 200% bonus to your weapons with guaranteed Status for 20s.921010,143

Slot polarity changes drain; fusion prices depend on mod rarity and family.

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