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Vanquished Prey
Warframe · Mod

Vanquished Prey

Conclave rifle mod that alters shield recharge delay and Health Orb recovery after a kill.

Released May 12, 2015

Vanquished Prey is a Conclave rifle mod with on-kill effects: at rank 3, it gives −100% Shield Recharge Delay for 10 seconds and −25% from Health Orbs. Consider it only when those specific PvP effects fit your use of a rifle. The Health Orb modifier is negative, so the mod has a recovery tradeoff alongside its shield effect.

TypeRiflePolarityvazarinMax rank3Base drain10VariantConclaveRarityRare
Vanquished Prey GUIDE

Understand Vanquished Prey

Useful when…

  • Use in Conclave with a rifle when a kill-triggered reduction to Shield Recharge Delay is useful.
  • Assess the Health Orb penalty before choosing it for a build that relies on those pickups.

Kill-triggered effects

At rank 0, a kill gives −25% Shield Recharge Delay for 3 seconds and −6.2% from Health Orbs. At rank 2 these values are −75% for 8 seconds and −18.7%; rank 3 reaches −100% for 10 seconds and −25% from Health Orbs. Both effects are tied to a kill, and the Health Orb value is a penalty rather than an added recovery benefit.

Rank and equipment constraints

This is a Conclave-variant rifle mod with Vazarin polarity, base drain 10, and maximum rank 3. Example fusion costs are 30 Endo and 1,449 Credits for 0→1, 60 Endo and 2,898 Credits for 1→2, and 120 Endo and 5,796 Credits for 2→3. It is listed for rifles, and its high base drain is part of the slot decision.

wiki.warframe.com ↗

Comparisons by role

Aerial Ace refreshes double jump up to six times while airborne after a kill. Bladed Rounds adds +120% Critical Damage when aiming for 9 seconds after a kill. Cautious Shot reduces stagger from self-imposed radial attacks. These rifle mods address movement, aiming damage, and self-stagger rather than Vanquished Prey’s shield recharge delay and Health Orb penalty.

Limitations and tradeoffs

  • The listed Health Orb effect is a penalty that grows with rank.
  • Requires a kill to activate its shield recharge effect; base drain is 10.

Common mistakes to avoid

  • Reading −25% from Health Orbs as a bonus to Health Orb recovery.
  • Assuming the shield recharge effect activates without a kill or outside the stated duration.

Effects and reference details

Rank effects and investment

RankListed effectsUnpolarized drainTotal Endo from rank 0Total Credits from rank 0
0On Kill: -25% Shield Recharge Delay for 3s
-6.2% from Health Orbs
1000
1On Kill: -50% Shield Recharge Delay for 5s
-12.5% from Health Orbs
11301,449
2On Kill: -75% Shield Recharge Delay for 8s
-18.7% from Health Orbs
12904,347
3On Kill: -100% Shield Recharge Delay for 10s
-25% from Health Orbs
1321010,143

These are listed mod effects and fusion costs, not final build damage. Matching and mismatched polarities change capacity. Totals assume starting at rank 0.

References and version

Game data version: Pinned public export

Vanquished Prey — WARFRAME Wiki ↗wiki.warframe.com ↗
Technical source data for verification

These machine-readable game records support the calculations and factual checks. The wiki references above are intended for reading.

Raw game data (JSON) ↗wiki.warframe.com ↗Warframe Public Export ↗

Original data record ↗

Optional: calculate an upgrade or configurationOpen the calculator when you want a cost estimate or a compatibility check.
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Fusion cost and capacity

0Endo
0Credits
10Target slot drain
RankObserved effectDrainEndo from 0Credits from 0
0On Kill: -25% Shield Recharge Delay for 3s · -6.2% from Health Orbs1000
1On Kill: -50% Shield Recharge Delay for 5s · -12.5% from Health Orbs11301,449
2On Kill: -75% Shield Recharge Delay for 8s · -18.7% from Health Orbs12904,347
3On Kill: -100% Shield Recharge Delay for 10s · -25% from Health Orbs1321010,143

Slot polarity changes drain; fusion prices depend on mod rarity and family.

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