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Vitality
Warframe · Mod

Vitality

Warframe health mod

Released Oct 25, 2012

Vitality increases a Warframe’s maximum Health. Consider it when extra health helps you survive incoming damage and your build benefits from a standard Warframe mod slot.

TypeWarframePolarityvazarinMax rank10Base drain2VariantStandardRarityCommon
Vitality GUIDE

Understand Vitality

Useful when…

  • Add health to a Warframe that relies on its Health pool for survival.
  • Use its Vazarin polarity as a natural fit when the slot has matching polarity.

Effect and fit

Vitality is a standard Warframe mod with Vazarin polarity. Its health bonus rises from 9% at rank 0 to 55% at rank 5 and 100% at rank 10. It occupies a standard slot; it cannot be equipped together with Archon Vitality, Umbral Vitality, Flawed Vitality, or Parasitic Vitality.

Ranking and capacity

The mod has 10 upgrade ranks and base drain 2. Ranking from 0 to 5 gives 55% Health; max rank gives 100%. Higher ranks also require greater investment: the listed rank 9→10 step costs 5,120 Endo and 247,296 Credits, compared with 320 Endo and 15,456 Credits for rank 5→6. Stop at a rank that gives useful health while leaving capacity for the rest of the build.

wiki.warframe.com ↗

Alternatives and practical limits

Archon Vitality also grants 100% Health and additionally makes status effects from Heat-damage abilities apply twice; its listed base drain is 6, compared with Vitality’s 2. Umbral Vitality lists 100% Health and 11% Tau Resistance, uses Umbral polarity, and has base drain 6. These alternatives have different effects and capacity/polarity considerations. Vitality is a health increase; do not treat it as damage reduction or assume it solves every survival weakness.

Limitations and tradeoffs

  • Higher rank increases the Health bonus but takes progressively more Endo and Credits.
  • Uses a standard slot and competes with other Warframe mods for capacity.

Common mistakes to avoid

  • Equipping Vitality alongside one of its explicitly incompatible Vitality variants.
  • Maxing the mod without considering the Endo, Credits, and capacity required.

Effects and reference details

Rank effects and investment

RankListed effectsUnpolarized drainTotal Endo from rank 0Total Credits from rank 0
0+9% Health200
1+18% Health310483
2+27% Health4301,449
3+36% Health5703,381
4+45% Health61507,245
5+55% Health731014,973
6+64% Health863030,429
7+73% Health91,27061,341
8+82% Health102,550123,165
9+91% Health115,110246,813
10+100% Health1210,230494,109

These are listed mod effects and fusion costs, not final build damage. Matching and mismatched polarities change capacity. Totals assume starting at rank 0.

References and version

Game data version: Pinned public export

Vitality — WARFRAME Wiki ↗wiki.warframe.com ↗
Technical source data for verification

These machine-readable game records support the calculations and factual checks. The wiki references above are intended for reading.

Warframe Public Export ↗Raw game data (JSON) ↗wiki.warframe.com ↗

Original data record ↗

Optional: calculate an upgrade or configurationOpen the calculator when you want a cost estimate or a compatibility check.
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Fusion cost and capacity

0Endo
0Credits
2Target slot drain
RankObserved effectDrainEndo from 0Credits from 0
0+9% Health200
1+18% Health310483
2+27% Health4301,449
3+36% Health5703,381
4+45% Health61507,245
5+55% Health731014,973
6+64% Health863030,429
7+73% Health91,27061,341
8+82% Health102,550123,165
9+91% Health115,110246,813
10+100% Health1210,230494,109

Slot polarity changes drain; fusion prices depend on mod rarity and family.

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