Understand Ward Recovery
Useful when…
- Use on Nezha in Conclave to recover part of Warding Halo’s casting cost when protection remains.
- Rank it if the increased return fraction is worth the fusion investment.
Effect and condition
At maximum rank, Ward Recovery returns 50% of Warding Halo’s casting cost based on how much protection is left. Rank 0 grants 35%, and rank 2 grants 45%. The return is tied to remaining protection, so the maximum listed percentage should not be read as an unconditional refund regardless of how much protection remains.
Mode, slot, and investment
This is a Conclave-variant, standard Nezha mod with Zenurik polarity, base drain 6, and maximum rank 3. Fusion costs are 30, 60, and 120 Endo, with 1,449, 2,898, and 5,796 Credits for the listed steps. It is an augment for Warding Halo rather than a general-purpose defense mod.
Related Nezha augments
Safeguard is a standard-variant Warding Halo augment that allows casting on allies at 50% effectiveness. Divine Retribution modifies Divine Spears, and Pyroclastic Flow modifies Fire Walker. These address different abilities and effects; they are not equivalent ways to recover Warding Halo’s cost. The listed source for Ward Recovery is Conclave, Tempest.
Limitations and tradeoffs
- Consumes a standard mod slot and has base drain 6.
- Its return depends on remaining Warding Halo protection and it is a Conclave variant.
Common mistakes to avoid
- Do not assume the full listed 50% return when little or no protection remains.
- Do not confuse this Conclave augment with Safeguard’s ally-casting effect.






