QUICK LINKSBrowse all 167 games ELDEN RING official game artworkElden RingCyberpunk 2077 official game artworkCyberpunk 2077Stardew Valley official game artworkStardew ValleyTerraria official game artworkTerrariaHu Tao — Genshin ImpactGenshin ImpactMarch 7th — Honkai: Star RailHonkai: Star Rail
Discover your next upgrade Game information & guides
Ward Recovery
Warframe · Mod

Ward Recovery

Conclave Warding Halo augment

Released Mar 4, 2016

Ward Recovery is a Conclave augment for Nezha’s Warding Halo that returns part of the casting cost according to how much protection remains. Consider it when playing the mode for which this variant is intended and preserving energy after Halo use matters.

TypeNezhaPolarityzenurikMax rank3Base drain6VariantConclaveRarityRare
Ward Recovery GUIDE

Understand Ward Recovery

Useful when…

  • Use on Nezha in Conclave to recover part of Warding Halo’s casting cost when protection remains.
  • Rank it if the increased return fraction is worth the fusion investment.

Effect and condition

At maximum rank, Ward Recovery returns 50% of Warding Halo’s casting cost based on how much protection is left. Rank 0 grants 35%, and rank 2 grants 45%. The return is tied to remaining protection, so the maximum listed percentage should not be read as an unconditional refund regardless of how much protection remains.

wiki.warframe.com ↗

Mode, slot, and investment

This is a Conclave-variant, standard Nezha mod with Zenurik polarity, base drain 6, and maximum rank 3. Fusion costs are 30, 60, and 120 Endo, with 1,449, 2,898, and 5,796 Credits for the listed steps. It is an augment for Warding Halo rather than a general-purpose defense mod.

wiki.warframe.com ↗

Related Nezha augments

Safeguard is a standard-variant Warding Halo augment that allows casting on allies at 50% effectiveness. Divine Retribution modifies Divine Spears, and Pyroclastic Flow modifies Fire Walker. These address different abilities and effects; they are not equivalent ways to recover Warding Halo’s cost. The listed source for Ward Recovery is Conclave, Tempest.

Limitations and tradeoffs

  • Consumes a standard mod slot and has base drain 6.
  • Its return depends on remaining Warding Halo protection and it is a Conclave variant.

Common mistakes to avoid

  • Do not assume the full listed 50% return when little or no protection remains.
  • Do not confuse this Conclave augment with Safeguard’s ally-casting effect.

Effects and reference details

Rank effects and investment

RankListed effectsUnpolarized drainTotal Endo from rank 0Total Credits from rank 0
0Warding Halo Augment: 35% of the casting cost returned based on how much protection is left.600
1Warding Halo Augment: 40% of the casting cost returned based on how much protection is left.7301,449
2Warding Halo Augment: 45% of the casting cost returned based on how much protection is left.8904,347
3Warding Halo Augment: 50% of the casting cost returned based on how much protection is left.921010,143

These are listed mod effects and fusion costs, not final build damage. Matching and mismatched polarities change capacity. Totals assume starting at rank 0.

References and version

Game data version: Pinned public export

Ward Recovery — WARFRAME Wiki ↗wiki.warframe.com ↗
Technical source data for verification

These machine-readable game records support the calculations and factual checks. The wiki references above are intended for reading.

Warframe Public Export ↗Raw game data (JSON) ↗wiki.warframe.com ↗

Original data record ↗

Report a discrepancy
Optional: calculate an upgrade or configurationOpen the calculator when you want a cost estimate or a compatibility check.

The calculator loads when opened.

Find your next upgrade

Details